Archive for the ‘Guest Post’ Category

A Guest Post: The Making of the Glumdark Book

Introduction by Mike Today, in support of a new RPG product, The Glumdark, I have a guest post by the author, Christopher Drellow. Glumdark is a massive, fully illustrated, painstakingly constructed resource for Game Masters and players of dark fantasy tabletop roleplaying games. Recommended for the likes of Mörk Borg but totally system agnostic and […]

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Predictable thoughts about Improbable Outcomes

If you want to start a conversation with a tabletop gamer, all you have to do is ask their opinion on GMs fudging die rolls. Everyone has an opinion, a theoretical best-practice policy, and everyone has a preferred approach in the real world – and the two don’t always match. Some people even have different […]

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The Utility of Average Rolls: A Guest Article by Clinton Hillman

If you need to save time or mental bandwidth, consider using dice roll averages for rolls of more than 4 dice. Disclaimer: nothing in this article should be considered prescriptive. You know your game system, your players, and yourself best. Use what seems useful and put the rest in your back pocket for when you […]

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The Psychological Dynamics of RPG Groups: A guest article by G F Pace

Introduction Since I first participated in my first session of D&D 3.5, what I enjoyed most was the feeling of sharing a fantasy with other people. There is something liberating in the idea of a bunch of people participating in a history, shaping and characterizing it in every moment. 15 years later, I remain fascinated […]

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Essential Reference Library for Pulp GMs (and others): 14th Shelf

This entry is part 15 of 15 in the series The Essential Reference Library for Pulp GMs (and others)

The Fourteenth Shelf: Odds & Sods II – Practicalities – Introduction by Mike Practicality can mean many things when it comes to RPGs, and the contents of this shelf touch on many of them. Practicality can be utilizing things that have already been done for game content. There are many intriguing stories of lost treasures, […]

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Essential Reference Library for Pulp GMs (and others): 13th Shelf

This entry is part 14 of 15 in the series The Essential Reference Library for Pulp GMs (and others)

The Thirteenth Shelf: Odds & Sods I – GMing, Tools, and Fiction – Introduction by Mike Being the GM can be isolating at the Game table, especially when a problem strikes. It’s usually too late when you’re in the hot seat to do much research into solutions (unless the problem is so grave that you […]

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Essential Reference Library for Pulp GMs (and others): 12th Shelf

This entry is part 13 of 15 in the series The Essential Reference Library for Pulp GMs (and others)

The Twelfth Shelf: Beliefs III – Superstition, Mysticism, and More – Introduction by Mike Strange creatures. Strange beliefs. We pass no judgment on the reality of any of them; in fact, from a game point of view (and regardless of any personal opinion) there’s always room for the fantastic in an RPG. In the Adventurer’s […]

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Essential Reference Library for Pulp GMs (and others): 11th Shelf

This entry is part 12 of 15 in the series The Essential Reference Library for Pulp GMs (and others)

The Eleventh Shelf: Beliefs II – Ghosts, Poltergeists, and Apparitions – Introduction by Mike Wouldn’t the world be dull if everything was predictable? That’s as true of the world in a pulp game as it is of the so-called objective reality that surrounds us. And from the cracks and crannies of what is usually a […]

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Essential Reference Library for Pulp GMs (and others): 10th Shelf

This entry is part 11 of 15 in the series The Essential Reference Library for Pulp GMs (and others)

The Tenth Shelf: Beliefs I (Religions, Nazi Occultism, & Cthulhu) – Introduction by Mike It’s always difficult when you need to take something that was supposed to be whole and split it in two, usually for reasons of practicality. Take this shelf and the next as a case in point: No-one can argue that Religion, […]

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Essential Reference Library for Pulp GMs (and others): 9th Shelf

This entry is part 10 of 15 in the series The Essential Reference Library for Pulp GMs (and others)

The Ninth Shelf: Life In The Pulp Era II – Non-Civilian Life [Crime, Policing, and Militaria] – Introduction by Mike It sometimes seems that the term “delicate balancing act’ is over-used, but when it comes to Pulp it is a true description of some aspect of reality for the GM in at least some respects. […]

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Essential Reference Library for Pulp GMs (and others): 8th Shelf

This entry is part 9 of 15 in the series The Essential Reference Library for Pulp GMs (and others)

The Eighth Shelf – Life In The Pulp Era I: Civilian Life – Introduction by Mike This month’s blog carnival is about “Ordinary Life” and is being hosted by Campaign Mastery, so its’ fitting that the vagaries of chance and publication schedules has this shelf of the reference library appearing in the course of it. […]

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Essential Reference Library for Pulp GMs (and others): 7th Shelf

This entry is part 8 of 15 in the series The Essential Reference Library for Pulp GMs (and others)

Another monster post (18,400 words), another late posting. I once swore that I would never be involved in anything this large and complicated on a weekly deadline again; but every two or three years, it seems, overconfidence or hubris combine with a really good idea, and before you know it… Three things in particular caused […]

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