Archive for the ‘Game Mastering’ Category

The Pursuit Of Perfection, Part 1 of 5: Don’t Compromise With Mediocrity

This entry is part 1 of 9 in the series Lessons From The West Wing

Confessions Of A Fan: A partisan review The 7 seasons of The West Wing emerged a couple of years ago from a packed field of contenders to become my all-time favorite TV series. Early in its life, it wasn’t even a contender. I wasn’t a fan of political shows, just as I wasn’t particularly opinionated […]

Comments (11)

The Characterisation Puzzle: The First Decision

This entry is part 5 of 5 in the series The Characterisation Puzzle

If you’ve been following this series from the beginning, then you are now equipped with three new techniques for character development, all of which are useful when for some reason you’re struggling to find an idea. So how do you choose between them? I can’t answer that for you. It might be that one of […]

Comments (3)

The Characterisation Puzzle: The Window Shopping Technique

This entry is part 4 of 5 in the series The Characterisation Puzzle

New techniques for getting under a character’s skin don’t come along every day; the techniques described earlier in this series have been my standard weapons for such tasks for the last two decades. So, when I thought of an original one earlier this year, I paid attention. This new technique is, in many ways, even […]

Comments (4)

The Characterisation Puzzle: The Inversion Principle

This entry is part 3 of 5 in the series The Characterisation Puzzle

The second technique of character development that I call apon when stumped for ideas is something that I call The Inversion Principle. Some parts of this I had worked out many years ago, but it was when I read an interview with John deLancie (“Q” in Star Trek The Next Generation) that the final pieces […]

Comments (2)

Ask The GMs: Penetrating the veil of mystery

Why are mysteries so hard? Campaign Mastery was asked, I’m making a Hero System 5.5 campaign for some of my friends. I wanted to do a non-power game that was mystery based. First session went off fine, and I had some good hooks and an o.k. story. Now I find myself looking to plan another […]

Comments (8)

The Characterisation Puzzle: The Thumbnail Method

This entry is part 2 of 5 in the series The Characterisation Puzzle

This is technique number 1 for getting inside your character’s heads. It’s something I was taught in a Graphic Design course that I completed back in 1992 – so here we are 18 years later, and it’s still fresh in memory. That speaks volumes of its usefulness! Step 1: Prep Get a couple of pencils […]

Comments (6)

Ask The GMs: Essential Game Master Skills

What are the essential skills of a GM? Loz is a frequent contributor to the comments here at CM. So when he submitted a question to Ask The GMs, we were inclined to pay close attention. Here’s what he had to say. “Here’s a deceptively simple question: What are the essential Game Master skills? (Full […]

Comments (16)

The Characterisation Puzzle: When personalities are hard to find

This entry is part 1 of 5 in the series The Characterisation Puzzle

Developing a characterisation is like a jigsaw puzzle. You solve the bit around the edges first – the most obvious characteristics – and then try and fill in the middle a bit at a time until the whole picture presents itself. There is usually one critical “piece” of the puzzle, which – when ‘solved’ – […]

Comments (6)

Scenario Sequencing: Structuring Campaign Flow

In a previous blog, I’ve written about my Superhero campaign currently facing a big finish (A Grand Conclusion: thinking about a big finish). This post will be a sequel of sorts, because any big finish naturally invites the question, “what’s next?” In this case, “next” is a sequel campaign. Many of the preceeding characters will […]

Comments (13)

Relatively Uncertain: Taking Control of Game Physics

Every campaign needs a game physics, whether the GM knows it or not. And, in fact, they all have one, whether it’s specified or not, and whether the GM knows that or not, as well. Boy, that was a short article! Now that we’ve established both need and solution, can we move on to another […]

Comments (15)

Vocabulary Hijinx: Using random word pairings for inspiration

We all have problems with our imaginations freezing up on us every now and again. While there are a number of things that you can do to kick-start your creativity when this happens, I have always found that it’s a good idea to have a stockpile of ideas that can be developed as needed for […]

Comments (8)

Downsize Your Disasters: GMing catastrophes in your RPG

We hesitated before running this piece, which was written prior to the disaster on Haiti. It is certainly not our intent to trivialise what has occurred or in any way to be insensitive to the ongoing emergency there. Ultimately, we chose to run it at this time so that we could encourage all those reading […]

Comments (7)