Archive for the ‘Game Mastering’ Category

The Echo Of Events To Come: foreshadowing in a campaign structure

The Campain Structure series: Back To Basics Part 1: Adventure Structures Back To Basics Part 2: Campaign Structures Back To Basics Part 3: Example: The White Tower Back To Basics Part 4: Example: The Belt Of Terra In my recent posts on campaign structure (refer the panel above), I made a big point of the […]

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The Nuances of computer use in a simulated world

In Roleplaying Tips #536, Johnn ran a tips request (reproduced below) asking for tips on how to GM computer hacking. I decided that simply offering a few tips wasn’t quite going to cut it, and that the subject deserved a slightly more in-depth treatment. I’m currently running a sci-fi future campaign where computers are an […]

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Taking everyman skills to the next level: The Absence of an Alibi

Introduction to ‘Everyman Skills’ As GMs develop in experience, and begin to develop their campaign worlds more extensively, they generally arrive at the idea of everyman skills. Typically, this idea will first emerge in a modern-setting campaign, or future-tech campaign, though this is becoming less true all the time. The idea is that characters, by […]

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Back To Basics: Campaign Structures

A short time ago, we received an ATGMs question that made me stop and think for a minute. The question was straightforward; Angeline wrote, “I need some help, I’m a starting DM and I just have so much trouble coming up with Campaigns or good plot lines. Please help!!” Last week, in Part One of […]

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Back To Basics Part 1: Adventure Structures

A short time ago, we received an ATGMs question that made me stop and think for a minute. The question was straightforward; Angeline wrote, “I need some help, I’m a starting DM and I just have so much trouble coming up with Campaigns or good plot lines. Please help!!” Every now and then in this […]

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Gaming With The Family – Lessons from yesteryear

Today I’m going on a journey a long way down memory lane, in support of the Kids In Gaming initiative at RPGNow. Specifically, I am trying to remember what it was like GMing for my brothers Paul and David. It must have been around 1981, which means that David would have been about 15, and […]

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October Blog Carnival Wrap-up: A cavalcade of posts about goodies

Well, it’s that time of the month when, following a Blog Carnival, the hosting site compiles a list of the blogs posted on their chosen subject and officially passes the baton on to the next host. Hold on a minute – this month the person that has to do that is me! I guess I […]

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Loot As Part Of The Plot: Making, Earning, Finding, Analyzing, Using, Selling, and Destroying Loot

Today, I wanted to once again cast a glance over the subject of this month’s Blog Carnival and try to give a general view of the many number of ways that Loot can be made part of the plot, without getting too deeply into specifics. This article is intended to be a companion piece to […]

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The Creation Of A Deity: The Origins Of Cyrene

Recalling the creation of a Divinity We’re continuing to build up to the big release of Assassin’s Amulet, and my excitement is reaching fever pitch (I can’t speak for Johnn & Michael). As part of that buildup, next week I’m going to present you with another excerpt from the book – but before I do, […]

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Roleplaying Assassins: An excerpt from Assassins Amulet

Assassins should be compelling NPCs in every encounter in which they appear. This article, an excerpt from the forthcoming Assassin’s Amulet, describes how to run Assassins as compelling characters to roleplay and deadly adversaries to fight. And don’t forget to vote for the cover! Step 1: Pick an Archetype or Example Creating an assassin NPC […]

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Theme vs Style vs Genre: Crafting Anniversary Special Adventures

300 and other landmarks This is our 300th post here at Campaign Mastery! Over the last couple of months we’ve seen a number of other landmarks come and go, but this is the biggest of them. While we thought about making a fuss over the others, it just didn’t seem that long ago that we […]

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Ask The GMs: How to Deal with Players Who Disagree with Game Calls

Campaign Mastery reader D.M. asks the GMs, “I am looking for some suggestions on how to deal with players who like to disagree with game calls. I play D&D 2nd edition with a large group of seven to eleven players from 16 to 60 years old. I have trouble with two players who like to […]

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