Archive for the ‘Game Philosophy’ Category

Trap-tastic

I’ve always had problems with traps in D&D. Some of these problems have their origins all the way back in AD&D, others are more recent in origin. Rules changes with the different editions have solved or mitigated some of my concerns while creating whole new headaches to take their place. I have solutions to these […]

Comments (5)

Further Thoughts On Exotic Creations

This is a post in three parts, all gathered together right here for your convenience. You see, I was very rushed for time when completing last week’s article on exotic creatures for TTRPGs, and almost immediately, afterthoughts started coming to me – things that would have been added if I’d had a few more hours. […]

Comments Off on Further Thoughts On Exotic Creations

Anatomy Of A Save

During play this Saturday past, I had reason to dissect a Save. The entire process took only a few seconds at the time, thoughts following one on another so quickly that there was barely enough time to get a fleeting impression of one before it was chased out by the next. I was helped in […]

Comments (2)

Every Shadow Has A Vanishing Point

My apologies for the delay in posting this. I was struggling with exhaustion for hours last night (my time) in a bid to get it done; sometime between 11 and midnight, I succumbed, awaking almost 4 hours later, slumped over the keyboard. I still wouldn’t have been able to post it on time without that […]

Comments Off on Every Shadow Has A Vanishing Point

The Lego Assembly: Character Development Alternatives

Character Development for an RPG is unlike it’s analogue in any other medium. That wasn’t always the case; we have learned how to do it the way most GMs and players do it now, the hard way. But I’ve recently become aware of a perception that the modern way is the only way, and that’s […]

Comments Off on The Lego Assembly: Character Development Alternatives

Tips for and from RPG Campaign Geriatrics

Have you ever watched a repeat of a show that you once enjoyed and thought, “this hasn’t aged well?” Have you ever re-read a book that you enjoyed in your youth, only to discover that the magic just wasn’t there any more? When you listen to old favorites on the radio, do they ever sound […]

Comments Off on Tips for and from RPG Campaign Geriatrics

Predictable thoughts about Improbable Outcomes

If you want to start a conversation with a tabletop gamer, all you have to do is ask their opinion on GMs fudging die rolls. Everyone has an opinion, a theoretical best-practice policy, and everyone has a preferred approach in the real world – and the two don’t always match. Some people even have different […]

Comments (3)

Polytime – a plot repair technique

This is an article about a technique for repairing continuity and plot problems that is especially suited to long-running campaigns and to campaigns deriving from published sources. I’m not going to leave anyone who hasn’t mastered telepathy in suspense: the technique is Patching one plot hole with another. For some that will be enough of […]

Comments Off on Polytime – a plot repair technique

Combining Style and Substance

Style without substance is a soap bubble, all surface glitz and no depth – and just as fragile. Substance without style is utilitarian and contains no room for fun. For anything – including RPGs – to succeed, you need something of both. I once saw an interview with a comedy TV writer – I forget […]

Comments Off on Combining Style and Substance

Beyond Unreasonable: Challenge Failure Modes

All players expect to be thrown into the deep end from time to time by the GM, with no idea of how to solve the conundrum that confronts them. Most commonly, this results from characters not having the skills that would solve the problem via the most straightforward course. Instead, the character has to take […]

Comments Off on Beyond Unreasonable: Challenge Failure Modes

Appointment, Inheritance, Victory, Desperation, and Need Pt 1 of 5: Appointment

This started off as a simple idea for a quick little article. It grew….. How rulers gain their offices should be reflected in the society around them. Think about that for a moment. How rulers gain their offices should also be reflected in the personality and capabilities of the ruler, either at the time of […]

Comments (6)

A Measure Of Success: GM’s ways of ‘winning’ in an RPG

This article has been in preparation for a very long time – since May 2017, in fact. I hope it proves to have been worth the wait… While there is no such thing as “winning” in an RPG, that doesn’t mean that there isn’t success, and that not all success is created equal. Some success […]

Comments (2)