Archive for the ‘Campaign Management’ Category

Welcome To Tanares, Land Of Chaos

Finished at last – this is only about 90 minutes late! Enjoy :) Anytime a product with the combined talents of multiple industry heavy-hitters like Ed Greenwood and Skip Williams comes onto your horizon, you pay attention. When that product made its funding targets in just 2 1/2 hours, you pay even closer attention. Clearly, […]

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Four Ways of Encounter Thinking

The adventurers are moving over rugged grasslands punctuated here and there by the leaves of a wild melon. One of the PCs has been gathering these as they traveled to add a touch of flavor to the goat’s meat purchased in the last town, which has the flavor and consistency of stringy bark, in his […]

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RPG Quora Answers By Mike – Part 2

This entry is part 2 of 3 in the series RPG Quora Answers By Mike

The article that I intended to publish today didn’t just go pear-shaped on me, it went prickly-pear shaped. Nothing was salvageable. That’s Okay – I have this series as a backup for that very contingency. So, today, I present another 40 or so of my RPG-related answers on Quora. Some of these will be little […]

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Digging A Hole: Dungeon Design

Many of my campaigns either do not feature “dungeons” or employ transformative conceptualizations to justify their existence within the campaign world, because – to be frank – they don’t make a lot of sense, otherwise. But there can be other structural concepts that don’t obey all the technical principles of the generic ‘dungeon,’ in other […]

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Journeys Of Discovery

Some weeks ago, I was offered a review copy of a “solo-player RPG”. I was hesitant at first because it sounded like a computer RPG, which is not the meat-and-potatoes of Campaign Mastery, but reading the invitation more closely made it clear that this was a tabletop game, and that intrigued me, in particular with […]

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Tales Of Hope, Death, and Glory

A couple of days ago I came across a Quora post by Deb Paul describing some experiments exploring hope as a motivational force. The experiments in question were both revolting and enlightening, and I immediately shared the post with the Dungeon Masters Deep Dive group because I could see a connection to group behavior in […]

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Surviving Artifacts with Demi-Relics (BC Apr 2021)

All GMs should recognize and follow the rule of cool, which states that if a player wants his character to do something cool, the GM should try to find a way to let him, even if it violates canon or what the character should normally. be capable of. Alas, in one of the great inequities […]

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The Integration Of Action

Integration. What does that mean, exactly? Well, in mathematical terms, it means – essentially – accumulation of results from designated start point to designated end-point. In social terms, it roughly translates to incorporating or mixing one thing with another so well that the results appear completely uniform and consistent. Both are on speaking terms with […]

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Typo Inzpiration and other mini-posts

Some article ideas are simply not big enough to sustain an entire post on their own. From time to time, I gather these mini-posts together to form one more substantial post. The last time I did this was in Eight Little Tips: A Confection Of Miniature Posts, 6 months ago. It’s time I did it […]

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Quora RPG Answers By Mike – Part 1

This entry is part 1 of 3 in the series RPG Quora Answers By Mike

I’ve been an active Quora user for the last few years, as long-time readers would know. Since August 2017, more than 1200 answers have been viewed almost 250,000 times. My content there averages more than 2000 readers a month (my content here averages more than three times that number). I’ve even built whole articles here […]

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Everything Happens At Once: A statistical principle

This article started in my mind when I was thinking about the Covid-19 situation here in Australia (and elsewhere where the virus has been close to eliminated) but I’ve since broadened and generalized it to some extent. It began with my imagining a set of random tables to describe someone’s interaction with Covid-19. Such-and-such a […]

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The GM’s Force, or Free Will For Dummies

This article is likely to ramble a bit. There will be times when I have to talk around the subject so as not to give away any surprises to my players, or to provide a proper foundation for the point of discussion. That’s an unfortunate reality for life as an RPG Blogger; the only alternative […]

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