Archive for September, 2020

Pigment On Canvas – Six GMing Lessons from Oil Painting

There have been three shows that seriously went into oil painting on Australian TV. The first was the Rolf Harris Show, in which Rolf used house-paints on a large board, paining in just two or three pigments; his art was often comprised of abstract shapes until the whole image came together in a fairly impressionistic […]

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The Meta-Physics Of Magic

(originally titled ‘Flowing Mana and other arcane concepts’) Today, I thought I would share with you a few concepts from my superhero campaign that relate to the “science” of how magic works. I’ve addressed the circumstances under which these were presented in-play in an earlier post; this is more about delivering the high-concept ideas themselves […]

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Norsing Around With Jordenheim

It has always been my opinion that of all the pantheons, the Norse are the most suited to application within a superhero campaign. The Greek deities are too whimsical, the Romans too arrogant; the Norse are the most level-headed in many respects. What’s more, the Vikings had a sense of the rule of law that […]

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Carnival Roundup plus Henchmen! Henchmen! Henchmen!

Campaign Mastery’s turn as host of the Blog Carnival has now passed into the dusty pages of history, and the baton has passed to Gonz at Codex Anathema, whose topic is “Whose Relic Is It Anyway?” That means that it’s time for a roundup of the submissions in response to our round of hosting – […]

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