Archive for June, 2009

Shadow Levels: A way to roleplay the acquisition of Prestige Classes in D&D 3.x

The Roleplay of Prestige Classes My games normally enforce the roleplay (non-game-mechanics) requirements for Prestige Classes (and, where relevant, feats and level progressions). It’s not enough for the character (PC or NPC) to simply meet the prerequisites, they usually have to DO something. Pages 204-205 of DMG II, in discussing the design of new prestige […]

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7 Steampunk Resources

This month’s RPG Blog Carnival theme is Steampunk. My most memorable steampunk experience is Castle Falkenstein. The card mechanic at the time I felt opened gamers up to alternative resolution systems in much the same way Amber broke out the diceless movement. Castle Falkenstein’s crazy universe was a cross between Jules Verne and Alice in […]

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A Different Experience: A variation on the D&D 3.x Experience Points System

Introduction I recently reformulated the way I calculate experience in my D&D 3.5 campaign. [Actually, what happened was that my computer’s power supply failed and I had nothing better to do with my time for a few hours. But anyway…] It took about a page and a half of 4 x 5½-inch notepaper, and consisted […]

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‘There Is A Hole In Your Mind…’: Solving Mental Block

Like all GMs, there are times when I know I need an idea, I know what the reason is and what will be done with it – I just don’t know what it is. There’s this empty spot in my mind labelled “Idea goes here”, but I’m absolutely bereft of inspiration, and the deadline is […]

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11 Homebrew Dungeon Master Screens

A couple of weeks ago we chatted about the top dungeon master screen hacks. This week, we cover a related topic – do-it-yourself screens. Have you ever made your own dungeon master screen? If so, how did you do it, and what materials did you use? Through the years I’ve cobbled together my fair share […]

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Nobis: Going Renaissance and loving it

Nobis is a game supplement about to be released by Pantheon Press for the d20/ D&D 3.x game system. Campaign Mastery was priviliged to be amongst a selected number of blog sites given a pre-release glimpse of the new release for review. Although this commentary will focus on the Background to the city-state that is […]

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Say Yes, but Get There Quick

Please your players, reward roleplaying and creativity, and keep game pace moving along by saying yes to player plans, actions, and ideas. This is a classic tip mentioned in Roleplaying Tips Issue #303, Roll Dice Or Say Yes and I’ve seen various wise websites post this advice over the years as well. There are a […]

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