Posts Tagged ‘Writing’

Like Brains Melting In The Mirror: A Surrealist Buzzstorming Technique

I’ve seen all sorts of ways to ignite your creativity, nudging your mental capacities into a completely different orbit to their usual. I’ve even offered a few, myself, here at Campaign Mastery, that work best when you have some idea of what it is that you’re trying to create. They don’t work that well, however, […]

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Lessons From The West Wing V: Bilateral Political Incorrectness for RPGs

This entry is part 9 of 9 in the series Lessons From The West Wing

“Lessons From The West Wing” is a series of occasional articles inspired by the Television Series. I have several of these tucked away in development, and every now and then, prompted by watching the series for the umpteenth time or by relevant world events, I will dust one off and put it out there. I […]

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The Prohibition Disjunction: When Rules Go Bad

The Story Of Prohibition When Prohibition became law in the US in 1920, it was expected that, albeit reluctantly, the citizenry would simply obey. This was no mere law, after all; it was an Amendment to the Constitution, the very document that defined the United States as a nation, and hence an attempt to willfully […]

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Ally, Enemy, Resource, and Opportunist: The four major NPC Roles (Part 2)

In part 1, I identified AERO, four roles that the majority of significant NPCs occupy in most adventures or encounters: Ally Enemy Resource, and Opportunist …and then considered the combinations, demonstrating how rich the in-game plot functions of characters became when one of these roles adopted one of the other roles as a secondary function. […]

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Ally, Enemy, Resource, and Opportunist: The four major NPC Roles (Part 1)

Most NPCs occupy one of four niches in terms of their impact within an adventure or an encounter: Ally, Enemy, Resource, and Opportunist. I use AERO as a mnemonic to remind me of them. The four roles These four roles define, in broad parameters, how an NPC will interact with the PCs and how that […]

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Let’s Talk About Containers: 22 Wondrous Items

I’ve read a lot of RPG content and advice over the years, much of it D&D related. I’ve contributed my fair share to that total, it must be admitted. Every D&D supplement (that’s not explicitly a collection of monsters) contains new magic items. Websites and magazines abound in them. AD&D creatures, at least came with […]

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Should GMs design a PC’s family?

There’s an old saying: “you can choose your friends, but you cant’ choose your family.” I was thinking about that this morning and it suddenly struck me that there was an interesting RPG-related question that could be founded on that premise – the very question that forms the title of this article. The Arguments for […]

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Undercurrents Of Characterization

Character skills can be divided into three categories (with some overlapping): skills that enhance the character’s ability to survive/succeed in adventures; skills that the character archetype is expected/required to have; and the oddballs from left field, which I refer to as Characterization Skills. The last category also includes anything from the first two categories that […]

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Tying Plot Threads Together: Concepts to Executable Plot

How do you take three plot ideas and interlink them to make one grand adventure? I’ve often skimmed over this point because it’s usually arisen in the context of campaign planning, so I thought it was high time that I went into it in greater detail. Another reason why I’ve been dodging this discussion for […]

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Small Differences: Turning Molehills Into Plot Mountains

“A difference that makes no difference is no difference.” — William James “So make sure that the smallest difference makes a difference.” — Mike’s Corollary to William James’ statement (as applied to RPG Plotting) In Monday’s article, I looked at the first question raised by Ronald, “In fantasy settings, how can the GM and players […]

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An Easter Surprise: Little Bubbles Of Nothing

You can never tell where inspiration is going to come from. The best you can do is remain alert to the world around you and leap in with both feet whenever you find it. That’s what I was thinking while enjoying a chocolate treat – A mint Aero bar – the other day. For some […]

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Practicalities Of Society

For today’s article, I’m reaching back into my memories of the mental processes that I employed to construct the Orcish Society in my Fumanor Campaign, and generalizing them, because it works for any society in any game – heck, I’ve just been applying the same basic principles to 27th-century Scotland for my Dr Who campaign. […]

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