Posts Tagged ‘Tools & Techniques’

We All Have Our Roles To Play: Personality Archetypes, Part 2

This entry is part 2 of 4 in the series We All Have Our Roles

The Premise Everything that I’ve ever read on the subject has defined archetypes for RPGs either in terms of the psychology of the character or the abilities of the character, and there’s nothing wrong with that. But there are other classifications that are possible, and these yield a different perspective that can be invaluable. This […]

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iPad RPG App Review – iAnnotate PDF

iAnnotate is fast becoming my most-used in-game iPad RPG app. It not only reads PDFs, but it lets you edit them too. And this is where it becomes a killer GMing app for me, which I will soon explain. Thanks to Tom Ganz for pointing this app out in his comment on good gaming apps […]

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This Survey For New Players Ensures A Good Fit

Roleplaying Tips reader Zerfinity sent me a campaign survey he used to build his new group. A friend once told me the best finishes have great starts. So it is with great campaigns, and one key is getting a group of like-minded, enthusiastic people around you each game night. Zerfinity’s survey offers a great tool […]

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Plot flowchart example

Reader Yong Kyosunim sent in one of his plot planning documents. This was in response to Campaign Mastery’s recent post on plot flowcharts. Check it out: You can download the plot flowchart in better quality as PDF if preferred. Yong created the chart using Excel. Thanks very much for sending this in, Yong!

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Game Master Tool Illustrated: Plot Flowcharts

Today I want to share a simple and fast way that makes planning easier. I was going through old gaming papers recently and came across a partially crafted plot flowchart. This would be a short plot in Myste Cryk, a home-base type campaign that ran 2005-2006. As the blog carnival for September covers preparation, I […]

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Let’s Have A Good Clean Fight…

I’ve written on this topic before, but only as part of a larger subject. But I recently had occasion to expand the EL-CR chart that I created for my own use, and decided to share it with our readers – and have written this Blog Post to explain what it is and how I use […]

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Ask The GMs: Puzzles In Your Games

William Wiese asks the GMs, “I’ve been trying to think of different ways to implement puzzles into the game and to find some that are not riddles.” Johnn’s answer: Puzzles are tricky beasts, William. And thanks for the question; it’s a good one. Tricky bit #1 My tips below will assume your group is ok […]

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iPad App Review: RPG Cartographer

I took the picture to the right last night just before we ate them. They came from the first garden I’ve had in about a decade, and the first garden veggies we’ve grown since moving to Edmonton. A minor theme in my Riddleport campaign is handling most of the creation ourselves, as a group. The […]

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Action Trumps Description

Wise words for game masters. Authors are advised to always show, never tell. So too it is with gameplay, where more fun comes from playing things out than listening to a GM drone on. Next time you are about to start a monologue, stop and put the game back in player hands. Do this by […]

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We All Have Our Roles To Play: A Functional Perspective on Personality Archetypes, Part 1

This entry is part 1 of 4 in the series We All Have Our Roles

Everything that I’ve ever read on the subject has defined archetypes for RPGs either in terms of the psychology of the character or the abilities of the character. Filling out a team roster is often a case of players selecting from a chinese menu – “let’s see, we need a fighter, a mage, a rogue, […]

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Eureka! – Some inspiring notions

There is a cooking show in Australia (it actually started in the UK, and a US version was recently announced) called Masterchef Australia. The goal of the series is to identify and winnow through the best amateur cooks in the country until they are left with the one best cook of the bunch, who gets […]

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Book of Dead Characters to Celebrate Your Gaming

A friend I once gamed with was awesome at celebrating gaming. He made sessions into special events. He had props. He talked about games in a special way, like a sports fan does about when their team won the championship that year. He celebrated the details and told stories about special session moments. It was […]

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