Posts Tagged ‘Game-Prep’

Trade In Fantasy Ch. 5: Land Transport, Pt 4

This entry is part 17 in the series Trade In Fantasy

With the economic foundations sorted, this part gets back to the distribution of fortifications, defensive networks, and Inns. Table Of Contents In part 1: Chapter 5: Land Transport 5.1 Distance, Time, & Detriments 5.1.1 Time Vs Distance 5.1.2 Defining a terrain / region / locality      5.1.2.1 Road Quality: An introductory mention 5.2 Terrain 5.2.0 Terrain […]

Leave a Comment

Systematic NPCs: Design With Purpose

I employ a structured and systematic approach to NPC design. Today, I’m going to give readers the low-down – everything they need to use it for themselves. The system revolves around a text document or sheet of notepaper, and an 8×4 grid on another sheet of notepaper – and something to write with. As ideas […]

Comments (2)

A Discussion Of Dialogue

Dialogue: Essential Techniques There are three basic approaches to writing dialogue. 1. Canned Dialogue This involves writing the central dialogue in advance, making assumptions about the conversational cues that the players will provide. There are obvious advantages to this approach; you can take as much time as you need to polish and nuance the words, […]

Comments Off on A Discussion Of Dialogue