Posts Tagged ‘Blog Carnival’

The Love Of RPGs: June 2018 Blog Carnival Roundup

The topic of “Why Do You Love RPGs? Why Do You Love GMing?” seems such a simple one, but it’s actually very challenging to articulate why you love something. It seems to me that this is one problem that’s actually holding the hobby back from broader acceptance – it’s really hard to “sell” someone on […]

Comments Off on The Love Of RPGs: June 2018 Blog Carnival Roundup

For The Love Of RPGs

The calendar has shed its leaves, and has inexorably led to Campaign Mastery’s turn at hosting the Blog Carnival for 2018. The subject that I have chosen this time around is “Why do you love RPGs? Why do you love GMing?” I’ve been holding onto this topic for quite a while; it was always my […]

Comments (8)

Memory Lane: Nov 2017 Blog Carnival Roundup

Campaign Mastery hosted the November 2017 Blog Carnival and had some really great submissions in addition to my using the Carnival as a springboard for a whole heap of articles. The theme this time around was “The Past Revisited: Pick a post (your own or someone else’s) and write a sequel. Should include a link […]

Comments (4)

Nostalgia in RPG Characters

When first I listed this article as a to-do, it represented a very straightforward concept, but I’ve taken so long to get around to writing it that other notions have presented themselves. I now find myself in possession of three distinct and – at first glance – mutually contradictory ideas on the subject. With these […]

Comments Off on Nostalgia in RPG Characters

Parallel Worlds and the probability of events

It’s been a while since I’ve done a straight pseudo-physics article, but as I write this I’m in the final preparations for the Zener Gate campaign*, and as a result the subject has been on my mind. In fact, the campaign is due to have it’s second session next week. Nevertheless, this will all be […]

Comments Off on Parallel Worlds and the probability of events

Dogs and Cats, Living Together: Comedy In RPGs (Again)

With my internet still down (at the time this article was written), I’ve been taking the time to write, and to catch up on a number of documentaries preserved until just such an opportunity came to catch up on them. One of the programs time-shifted in this fashion was something from the BBC, “The Science […]

Comments Off on Dogs and Cats, Living Together: Comedy In RPGs (Again)

The Influence Of Distance Part 3: Far (The first half) and bonus worldbuilding tools

I’m tagging this post as part of the Blog Carnival. The theme is sequels, and I think that being the third part in a series qualifies. The first two parts of this small series (Part 1, Part 2) looked at the tremendous impact of a community being located close to the major social, political, and […]

Comments (2)

The Past Revisited – Nov 2017 Blog Carnival

This isn’t the post I expected to put up today. The other one’s ready, and will appear later in the week. The reason is because it’s almost November – and that has a significance that will become clear any second now… Once again it’s time for Campaign Mastery to host the Blog Carnival for the […]

Comments (20)

A life less ordinary: November 2016 Blog Carnival Wrap-up

I wasn’t going to write and publish this until later in the week, but a mis-remembered schedule means that there will otherwise be no article today, so this seemed the practical solution. After all, the odds of a late entry coming in grow vanishingly smaller with each passing day; the carnival itself has well-and-truly moved […]

Comments (4)

Blog Carnival November 2016: Ordinary Life in an RPG

This is an article in two halves, but the two should segue together seamlessly. The first is partially a rebuttal, partially a sequel, and partially a reply, to Clark Timmins’ thought-provoking submission to the Carnival, The Real Life of Heroes. The second half looks at how the ordinary lives of the PCs are depicted in […]

Comments (3)

Blog Carnival November 2016: Ordinary Lives In Paranormal Space and Time

This is the fourth of five articles scheduled to be part of the November 2016 Blog Carnival, which Campaign Mastery is hosting. The carnival subject is “ordinary life” – in this case, how I create and manage subplots based on the ordinary lives of the PCs in my Zenith-3 campaign, how they connect seamlessly to […]

Comments (2)

Blog Carnival November 2016: The Extraordinary Life of a Fantasy PC Pt 2

This is the second half of this article; the first dealt with character backstories during character generation, and this deals with making use of them once play has started. It is also the third of five articles scheduled to be part of the November 2016 Blog Carnival, which Campaign Mastery is hosting. The carnival subject […]

Comments (2)