Posts Tagged ‘Adventure-Prep’

The Eyes Have It: Subliminal RPG Messages

Welcome to 2023: A status update So here we are in 2023! Funny, but it feels a lot like 2022 to me. I hope everyone had a great Christmas and New Year and are all revved up for the year to come. My holiday period was great, meeting new relatives and catching up with others […]

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The Importance and Use of Context

So November has come and gone, and with it, Campaign Mastery’s bonus hosting of the Blog Carnival. Those who got inspired by the topic did a stellar job with some very interesting contributions, which I’ll summarize later in this wrap-up post. Sadly, there weren’t really enough participants for that to fill this article. Possibly, misunderstanding […]

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Causes and Consequences: Persona Construction

This article had the working title of “The Penumbra of Personality Traits”, but when it came to actually write it, I decided that readers might find the meaning a little opaque (and yes, that’s a pun, as some will immediately recognize). A penumbra is also a solid metaphor (another pun) for the personality construction technique […]

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Ladybug And Cat Noir: Lessons In Cast Management

I steal inspiration and technique from anywhere that I can find it, but I’m always careful to credit my sources (especially when the application is a bit left-of-field). In the past that has given me articles such as Growing The Perfect Family Tree (Part 1, Part 2), The Ashes: Understanding Brit and Aussie Characters, and Lessons […]

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Four Roads To Characterization

I have said before that you can never have too many approaches to determining the characterization of an NPC up your sleeve. Today’s article offers a new one, and a systematic way of looking at simpler approaches that can also be useful. Let’s start by setting a baseline for comparison… 0. Going Nowhere: The Null […]

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Spotlights In Focus: Plot Structure Impacts

My co-GM and I have almost finished designing the next adventure in the Adventurer’s Club campaign, entitled “Lucifer Rising”. This will be the 33rd adventure in the main continuity (which doesn’t count a half-dozen of fill-in adventures along the way). This adventure is notable for having a slightly different structure to most of them, and […]

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Art-spiration (Blog Carnival Nov 2022)

Campaign Mastery has already hosted the Blog Carnival once this year, but when Scot (who runs the Carnival for us) asked me to fill an empty slot, how could I say no? Especially when I already had a list of carnival subjects to draw on? So, this is Art-spiration. Pick a painting or drawing and […]

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None So Blind – Character Blind Spots

With the conclusion of the Zener Gate campaign, I’ve been thinking about what comes next. In fact, it’s fair to say that it’s been somewhere on my mind for most of 2022, if not always front-and-center. About six months ago, I decided that I would resurrect the Warcry campaign, even though it would need some […]

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Mapping Through Logic and Flavor

This is being written more in hope than expectation. Last week (Wednesday night, to be exact), my internet connection became suddenly unreliable. Because it happened late at night, I had the not unreasonable theory that this was because of network upgrades; not only does my ISP not notify customers of such outages in advance, but […]

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A serving of Humble Pi

I came across a remarkable mathematical fact the other day, which immediately gave me the idea for this post. Yet, while I noted the fact, and roughed out a structure for this article, when the time came to actually write it, the gaming relevance that had been so obvious and self-evident that I had not […]

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Interaction Flows – A Planning Tool

It happens to everyone eventually – you look at your plot and realize that one of your PCs is going to have to interact with an NPC in a one-off scene, an NPC with whom they might never come into contact again. There are many different ways of handling this. Some GMs will use a […]

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On The Priorities Of Graphic Depiction 8: Examples

This entry is part 8 of 8 in the series Priorities Of Graphic Depiction

The story so far… This is the last in a set of mini-posts that I have written and published as quickly as possible (given a number of health-related interruptions), something I’m calling a mini-blitz. My normal publication schedule will resume at the end of the series. Each of the posts so far has examined one […]

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