Archive for the ‘NPCs & Villains & Monsters’ Category

A Slippery Slope: Level Adjustments Under The Microscope

There are times when an Ask-The-GM’s question doesn’t inspire one of us, or is too attached to the mechanics of one specific game system, or doesn’t have enough depth to justify a full blog post, or has already been answered by one of our articles, or for some other reason simply doesn’t suit the approach […]

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Ask The GMs: The Momentum Of The Inevitable

Should there ever be something that is too big or has too much momentum for the PCs to be able to stop? In the discussion following a previous Ask The GMs, (Giving Players The Power To Choose), James Carter asked that very question. We were talking at the time about NPCs making moves and counter-moves […]

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Ask The GMs: How do you GM Player Characters as Spectators?

Campaign Mastery was asked, I just got done reading Mike’s Flavours Of Neutral article, and something within got my attention. The PCs were going to be present at a gathering of the druidic orders and would see the (probably quite heated) debate. How do you guys pull off “PCs as spectators” events like that? I […]

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The Characterisation Puzzle: The First Decision

This entry is part 5 of 5 in the series The Characterisation Puzzle

If you’ve been following this series from the beginning, then you are now equipped with three new techniques for character development, all of which are useful when for some reason you’re struggling to find an idea. So how do you choose between them? I can’t answer that for you. It might be that one of […]

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The Characterisation Puzzle: The Window Shopping Technique

This entry is part 4 of 5 in the series The Characterisation Puzzle

New techniques for getting under a character’s skin don’t come along every day; the techniques described earlier in this series have been my standard weapons for such tasks for the last two decades. So, when I thought of an original one earlier this year, I paid attention. This new technique is, in many ways, even […]

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The Characterisation Puzzle: The Inversion Principle

This entry is part 3 of 5 in the series The Characterisation Puzzle

The second technique of character development that I call apon when stumped for ideas is something that I call The Inversion Principle. Some parts of this I had worked out many years ago, but it was when I read an interview with John deLancie (“Q” in Star Trek The Next Generation) that the final pieces […]

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The Characterisation Puzzle: The Thumbnail Method

This entry is part 2 of 5 in the series The Characterisation Puzzle

This is technique number 1 for getting inside your character’s heads. It’s something I was taught in a Graphic Design course that I completed back in 1992 – so here we are 18 years later, and it’s still fresh in memory. That speaks volumes of its usefulness! Step 1: Prep Get a couple of pencils […]

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The Characterisation Puzzle: When personalities are hard to find

This entry is part 1 of 5 in the series The Characterisation Puzzle

Developing a characterisation is like a jigsaw puzzle. You solve the bit around the edges first – the most obvious characteristics – and then try and fill in the middle a bit at a time until the whole picture presents itself. There is usually one critical “piece” of the puzzle, which – when ‘solved’ – […]

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Paint On A Canvas: A Personality Metaphor

Tony Scott, in the interviews that accompany “Beverly Hills Cop II” states (while discussing the casting of Brigitte Nielson for that movie) that his background is in painting, and that casting is like putting colours on the canvas. I found this to be a really interesting comment. I’ve written articles in the past about giving […]

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63 Wizard Hooks

This entry is part 2 of 5 in the series Character Hooks

The following ideas could be used for player characters stuck on a PC background and purpose. Game masters could also use them for interesting NPC wizard hooks. If you have any ideas for more hooks, just comment below, maybe we’ll get to 100. Master’s experiment goes wrong, transforming the PC and cursing the master. PC […]

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The Cypher Gate

In the first post about gods and the Cypher Gate in my upcoming Riddleport campaign several readers supplied great ideas. Thanks to that feedback, I have a better picture of how things are in the pirate city. The secrets of the Cypher Gate as it is in my game, with reader feedback interwoven, are now […]

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The Hidden Key: Resolutions as a window to personality

This will be an unusually brief post, inspired by Johnn’s reprise of his hits-and-misses when it came to his 2009 resolutions, which you can read here, and by the fact that this post will appear on New Year’s Eve, 2009. It all revolves around some thoughts I had while pondering the question: Why do people […]

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