Archive for the ‘NPCs & Villains & Monsters’ Category

Taking everyman skills to the next level: The Absence of an Alibi

Introduction to ‘Everyman Skills’ As GMs develop in experience, and begin to develop their campaign worlds more extensively, they generally arrive at the idea of everyman skills. Typically, this idea will first emerge in a modern-setting campaign, or future-tech campaign, though this is becoming less true all the time. The idea is that characters, by […]

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Pieces Of Creation: The Hidden Truth Of Dopplegangers

Pieces Of Creation is an occasional recurring column at Campaign Mastery in which Mike offers game reference and other materials that he has created for his own campaigns. A somewhat unusual example to get this first “Pieces Of Creation” off to a flying start. Normally, I would present the game materials within the column text, […]

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Cyrene Revealed: an excerpt from Assassin’s Amulet

Last week, I gave you the backstory behind the creation of Cyrene, a deity of Life who figures prominantly in our forthcoming game supplement, Assassin’s Amulet. This time around, it’s time to followup that post with an edited excerpt from AA describing the lady herself… Cyrene (Greater Deity) Titles/Incarnations: Giver of Mercy, Weaver of Nets, […]

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The Creation Of A Deity: The Origins Of Cyrene

Recalling the creation of a Divinity We’re continuing to build up to the big release of Assassin’s Amulet, and my excitement is reaching fever pitch (I can’t speak for Johnn & Michael). As part of that buildup, next week I’m going to present you with another excerpt from the book – but before I do, […]

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Five (Plus One!) Effective Combat Tactics for Assassins

Here’s another excerpt from Assassin’s Amulet while you’re all waiting for the announcement of the winner of the cover contest. This is taken from the GM Advice chapter and first appeared in this week’s Roleplaying Tips. Many GMs struggle with running killer NPCs. One big goal of the book is to arm you with enough […]

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50 Assassin Hooks

An edited excerpt from the upcoming book for game masters, Assassin’s Amulet. Assassins make awesome NPCs. Thing is, they often have paper-thin character development. Well, you can fix this right now. Start by giving your next assassin one of the tasty hooks below. Some hooks concern motives, others personality traits, and others situations or objectives. […]

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Roleplaying Assassins: An excerpt from Assassins Amulet

Assassins should be compelling NPCs in every encounter in which they appear. This article, an excerpt from the forthcoming Assassin’s Amulet, describes how to run Assassins as compelling characters to roleplay and deadly adversaries to fight. And don’t forget to vote for the cover! Step 1: Pick an Archetype or Example Creating an assassin NPC […]

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Forging Unexpected Connections: Putting PC Dossiers To Work

Real Life has caught up with me this week, so this won’t be as extensive an article as I was originally intending. But I’m going to do my best to turn that into an asset. This post was also intended to be Campaign Mastery’s entry into this month’s Blog Carnival, which was going to be […]

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By The Seat Of Your Pants: Six Foundations Of Adventure

Last week I offered seven-and-a-half secrets to the art of successfully creating ‘adventures on the fly‘, with minimal or no prep. The fourth “secret” (everyone knows it now, even if they didn’t know it before!) was incomplete, presented only in summary form, because I could tell that it was going to take more room and […]

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Draco Inadequatus: Beefing Up 3.x Dragons

Ian Gray was going to be providing a second guest post for us today, but he’s had computer problems during the week and seems to have run out tof time. Fortunately, I had this post in reserve, just in case… A Sad Truth Dragons are supposed to be the most awe-inspiring, iconic creatures in D&D […]

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A potpourri of quick solutions: Eight Lifeboats for GM Emergencies

Sometimes GMing is flashy, and fun. When everything is ready, and you’re in the groove, when you know what is going to happen and can lose yourself in the game, and simply present the PCs with the consequences of their actions and concentrate on your performance in the guise of NPCs and on the delivery […]

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Objective-Oriented Experience Points

Why do we hand out experience for combat? No, I’m serious – this is a question that’s been preying on my mind as a consequence of an article I wrote earlier this year, “Experience for the ordinary person” – you should probably go and read at least the first section (down to and including “Reward-matching […]

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