Archive for the ‘NPCs & Villains & Monsters’ Category

Shape with a Feather, not a Bludgeon

There’s a bit of a rambling backstory to this article which I would omit if it weren’t central to the subject. Since that’s the case, I’ll have to ask you to bear with me for a bit. I was musing in the shower this morning of the significance of the Australian Music TV show, “Countdown” […]

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IQ and Intelligence in RPGs

You learn something new every day, and today’s example was a small factoid: IQs are increasing so rapidly that the average person today would have scored an IQ of 130 a century ago, qualifying as “gifted”. Projecting Forwards Since the average back then was defined as a score of 100, that’s a rise of 3 […]

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The Inevitability of Extraordinary Characters

Who among you watches “Who Do You Think You Are?” It might be that not everyone gets the opportunity, but for anyone who does, it is an excellent series that is well worth your time. By connecting actual people (celebrities, but actual people nevertheless) with history, it helps to bring history to life. In the […]

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Trends and other tricks in Campaign Design

This weekend’s session of the Zenith-3 campaign was a great success, and one of the big reasons for that was the real sense that the PCs were fully integrated elements within the game world. This article is going to look at some of the major reasons for that so that you can do it in […]

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Fear Itself and the GM

Fear Itself Fear is an enemy every GM will have to deal with on occasion; that’s simple reality. But fear comes in many different shapes and sizes, and many different intensities. The level of Fear that few of us ever have to deal with (phobias excepted) is the sort of fear that paralyzes, that washes […]

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Let’s Do Something Radical…. More House Rules for D&D

This idea came to me while watching the fifth and final Ashes test on the television. At first, I didn’t quite know exactly what I had, which is why this post has landed in the “short but profound” category! Let’s try something radical (trust me)! Pick your favorite low-to-mid-level D&D monster. Now, halve it’s AC […]

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Beginnings And Legacies

Part 1: Introduction This is the first Campaign Mastery post for 2018, and that’s rather significant. New Years are always a strange synthesis of two things: beginnings and retrospectives. The first is fairly obvious, but the significance of the second often gets overlooked as everyone gets wrapped up in newness and new beginnings. But for […]

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Characters By Design: A road map for purposeful creation

I was reflecting on the process that I use to design NPCs for my campaigns, the other day, and I don’t think that I’ve ever described it here at Campaign Mastery, let alone explained it. That simply won’t do. There are a number of considerations that go into the design of an NPC, and I […]

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The Ashes: Understanding Brit and Aussie Characters

Although I am writing this article in advance, it will be published on what is a fairly significant date in Australia: Boxing Day. It wasn’t until I saw a particular episode of M*A*S*H that I realized that many parts of the Western World don’t celebrate this particular holiday, December 26th – it’s a British Commonwealth […]

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Footprints of Fools and Wanderers: The vagaries of Marching Order

Why should the GM care about Marching Order? After all, it’s purely in the hands of the players what order their characters are in. Well, as usual, it’s not quite that simple. First, if you can anticipate the marching order, you can plan encounters either to take advantage of it, or to share the spotlight […]

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Memory Lane: Nov 2017 Blog Carnival Roundup

Campaign Mastery hosted the November 2017 Blog Carnival and had some really great submissions in addition to my using the Carnival as a springboard for a whole heap of articles. The theme this time around was “The Past Revisited: Pick a post (your own or someone else’s) and write a sequel. Should include a link […]

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Counting Sheep: A Surprising Campaign Idea

I originally intended to publish the Blog Carnival round-up today, but last week’s computer failure has messed up my plans quite a bit, so I’ve given myself a couple of extra days to get that finished. This is another article that I wrote while my internet was dead, and could be viewed as something of […]

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