Archive for the ‘NPCs & Villains & Monsters’ Category

The Difficulty With Deities

I was thinking about this month’s Blog Carnival subject (Gods Of The Multiverse), hosted by Gonz over at Codex Anathema, when I was struck by a thought that had never occurred to me before. Deities, by their very nature, don’t belong in Dungeons and Dragons – or in most other RPGs, for that matter. Before you […]

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The Hole We Leave Behind

Shane Warne was one of the greatest cricketers since the game began. His specialty was Leg Spin, which involves using your fingers during the delivery process to get the ball to spin so that it curves through the air, and when it bounces off the pitch, it ‘turns’ to one side or the other – […]

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Blind Alleys and Lost Treasures

I spent most of my Sunday evening trying to put together a submission for this month’s Blog Carnival. It’s been a while since I was last inspired to create a submission – way back in June of last year, in fact. Blind Alley I The first thing you notice when you scroll to the bottom of […]

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Low-level magic for the power gamer

I recently came across a system for magical weapons that both opens up availability of high-level magical bonuses while also restricting them. This enables a campaign setting to be quite low-magic while still providing an avenue for those who absolutely must have a +5 weapon or better. I’m proposing, in this article, to adapt the […]

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15 ways to Un-curse the Infodump

Information Dumps, better known as Infodumps, are a necessary evil in every RPG from time to time. Creating and delivering one is a little like trying to feed vegetables to a child – you get the occasional good experience but it’s more often an uphill struggle. I describe them as a necessary evil because they […]

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Tales Of Many Gifts: Xmas Experiences in RPGs

Few campaigns make any attempt to match real-time with game-time, and mine certainly don’t. I’m quite capable of hand-waving days, weeks, or even months of time if nothing of interest is happening. I’m equally capable of spreading a single game-day over 3 or 4 game sessions if there’s a lot going on. And I don’t […]

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Graffiti On The Tabula Rasa

It doesn’t happen to me very often that I have to create an encounter or an adventure on the spot out of whole cloth with no design prep. In fact, many of the processes, practices, and habits that I have formulated and inculcated over the years are explicitly designed to ensure (as much as humanly […]

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All About The Plugins: A campaign creation metaphor

The other week, while hard at work on the Long Road trilogy of articles, I received an alert about a vulnerability in a plug-in and what to do about it. Nothing unusual about that, it happens regularly. I gave the message a quick scan, and double-checked that the affected software wasn’t in use at Campaign […]

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A Long Road – Zenith-3 Notes for all Pt 3

This entry is part 3 of 3 in the series Zenith-3 synopsis & notes

This is the third, longest (53,566 words!), and final part of my review / demonstration of the “Tangled Web” campaign sub-structure. I’m going to presume that you’ve already read part two, which you can find at this link and dive straight in right where I left off. And, if you haven’t gotten in on the […]

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Layering Depth Into Encounters

A relatively short and focused article today, designed to give me the maximum running room to get the final part of the ongoing Long Road series out the door. Adding Layers To Encounters Imagine that the PCs are in the middle of a fight, battling a non-sentient creature. It’s been a knock-down drag-out affair that […]

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A Long Road – Zenith-3 Notes for all Pt 2

This entry is part 2 of 3 in the series Zenith-3 synopsis & notes

WARNING: At around 35000 words, this is certainly one of the longest posts here at Campaign Mastery! Settle in for a long and sometimes-bumpy ride, folks… This is part two of my review / demonstration of the “Tangled Web” campaign sub-structure. I’m going to presume that you’ve already read part one, which you can find […]

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A Long Road – Zenith-3 Notes for all Pt 1

This entry is part 1 of 3 in the series Zenith-3 synopsis & notes

This article started out as a way to save time and at the same time present some tips and tricks that often get overlooked in my scramble to get material ready for publication here. It was also intended (originally) to be part of last week’s 1000th-post celebration – so there are certain themes that will […]

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