Archive for the ‘Mike’ Category

Jolting The Status Quo

Life’s full of surprises. Some are pleasant; others challenge us, and may even seem overwhelming. Take me, for example: I’ve been living in the same rented unit for the last 20 years or so. Last week, I was sent a termination of lease by the landlord; the place needs serious renovations, and he had forewarned […]

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Ask The GMs: How to set up a fun fishing mini game

Campaign Mastery reader Andy S. asks, “I want to set up a fishing mini game, and I have all the fish and weight/length charts. I just want a better challenge then a STR vs. STR(strength) one for them to haul the fish in. Any suggestions on how to do it?” Johnn’s answer: Andy, I have […]

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Let’s Have A Good Clean Fight…

I’ve written on this topic before, but only as part of a larger subject. But I recently had occasion to expand the EL-CR chart that I created for my own use, and decided to share it with our readers – and have written this Blog Post to explain what it is and how I use […]

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Ask The GMs: Puzzles In Your Games

William Wiese asks the GMs, “I’ve been trying to think of different ways to implement puzzles into the game and to find some that are not riddles.” Johnn’s answer: Puzzles are tricky beasts, William. And thanks for the question; it’s a good one. Tricky bit #1 My tips below will assume your group is ok […]

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The Anatomy Of Evil: What Makes a Good Villain?

This entry is part 1 of 5 in the series Making A Great Villain

I’ve been watching some of my old Stargate: SG1 episodes during the last week, and (as often happens) some of the commentary (in the season 9 extras) sparked an interesting question. The discussion was about the relative merits of Apophis, Baal, and Anubis as villains. This in turn connected in my head with a discussion […]

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A Picture Should Be Worth 1,000 Words

How good are you at doing two things at once, both of which require concentration? That’s what I thought! Few people are. And yet, we GMs often seem to expect our players to be able to do just that, and on a regular basis. We expect them to be able to take a verbal description […]

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Lessons From The West Wing II: The Psychology Of Maps

This entry is part 6 of 9 in the series Lessons From The West Wing

It’s time for another of my occasional Lessons From The West Wing. This draws heavily on concepts put forward in a single episode, Episode 16 of Season 2, “Somebody’s Going To Emergency, Somebody’s Going To Jail”. Some people have decried the episode as one of the weakest in the West Wing’s repetoir, others found it […]

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A Monkey Wrench In The Deus-Ex-Machina: Limiting Divine Power

This article deals in subjects that are sensitive issues to a lot of people. Everything contained within is written from a roleplaying context and no judgements are intended regarding the validity of any individual perspective on theology or on any social issues that may be referred to; no offence is intended. It’s just a game, […]

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Pulling That Lever: The Selection Of Leaders In RPG Societies

Okay, so for the first time since we started this online magazine/blog, one of us has missed getting a post up. Johnn struck problems with his planned post at the last possible moment, and then tried to rewrite it but missed the deadline; thought that he would be able to get it up a day […]

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We All Have Our Roles To Play: A Functional Perspective on Personality Archetypes, Part 1

This entry is part 1 of 4 in the series We All Have Our Roles

Everything that I’ve ever read on the subject has defined archetypes for RPGs either in terms of the psychology of the character or the abilities of the character. Filling out a team roster is often a case of players selecting from a chinese menu – “let’s see, we need a fighter, a mage, a rogue, […]

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Ask The GMs: Rubbing Two Dry Words Together

Why have different languages in an RPG? How can they be used to enhance a story? And what’s wrong with Universal Translators, anyway? I have a question about using languages in fantasy RPGs. There are numerous articles and advice out there on how to create fictitious languages and make them sound realistic or add verisimilitude […]

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Eureka! – Some inspiring notions

There is a cooking show in Australia (it actually started in the UK, and a US version was recently announced) called Masterchef Australia. The goal of the series is to identify and winnow through the best amateur cooks in the country until they are left with the one best cook of the bunch, who gets […]

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