Archive for the ‘Game Mastering’ Category

On The Priorities Of Graphic Depiction 8: Examples

This entry is part 8 of 8 in the series Priorities Of Graphic Depiction

The story so far… This is the last in a set of mini-posts that I have written and published as quickly as possible (given a number of health-related interruptions), something I’m calling a mini-blitz. My normal publication schedule will resume at the end of the series. Each of the posts so far has examined one […]

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On The Priorities Of Graphic Depiction 7: Events & Effects

This entry is part 7 of 8 in the series Priorities Of Graphic Depiction

So this was all ready to post – and then my internet connection went out. Thankfully that was only a problem for a day or two. But it has delayed the series slightly. The story so far… This is the sixth in a set of mini-posts that I’m writing and publishing as quickly as possible, […]

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On The Priorities Of Graphic Depiction 6: Locations

This entry is part 6 of 8 in the series Priorities Of Graphic Depiction

The story so far… This is the fifth in a set of mini-posts that I’m writing and publishing as quickly as possible, something I’m calling a mini-blitz. My normal publication schedule will resume at the end of the series. Each post examines one of the specific image categories nominated in the first post of the […]

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On The Priorities Of Graphic Depiction 5: Vehicles

This entry is part 5 of 8 in the series Priorities Of Graphic Depiction

The story so far… This is the fourth in a set of mini-posts that I’m writing and publishing as quickly as possible, something I’m calling a mini-blitz. My normal publication schedule will resume at the end of the series. Each post examines one of the specific image categories nominated in the first post of the […]

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On The Priorities Of Graphic Depiction 4: Monsters and Encounters

This entry is part 4 of 8 in the series Priorities Of Graphic Depiction

This post has taken a lot longer than expected, delayed by medical testing that was like a black hole sucking in time. And there’s more of it to come, I’m afraid… The story so far… This is the third in a set of mini-posts that I’m writing and publishing as quickly as possible, something I’m […]

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On The Priorities Of Graphic Depiction 3: People (NPCs)

This entry is part 3 of 8 in the series Priorities Of Graphic Depiction

The story so far… This is the third article in this series, and the second of a set of mini-posts that I’m going to be writing and publishing as quickly as possible, something I’m calling a mini-blitz. My normal publication schedule will resume at the end of the series. Each post will examine one of […]

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On The Priorities Of Graphic Depiction 2: Objects

This entry is part 2 of 8 in the series Priorities Of Graphic Depiction

The story so far… This is the second article in this series, and the first of a set of mini-posts that I’m going to be writing and publishing as quickly as possible, something I’m calling a mini-blitz. My normal publication schedule will resume at the end of the mini-blitz. Each post will examine one of […]

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On The Priorities Of Graphic Depiction 1

This entry is part 1 of 8 in the series Priorities Of Graphic Depiction

A False Start Last week, I was discussing an image that I had composited for the pulp campaign with my co-GM. I made an off-hand remark about how justified I felt about expending the time and effort on the image. He agreed, positing that the greater the demands on the imagination of a scene, the […]

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Selling The Adventure: marketing for GMs

Yesterday, I was browsing around in an online digital music store when I came across an Album that I would most certainly have purchased much sooner if I had known that it existed. This is one of the major problems that has beset the music industry over the last twenty or so years. The Drake […]

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Attitude to Burn: Blog Carnival June 2022

Attitude and Intensity We all have NPCs who are more driven than most, more obsessed or more sassy. This is never as easy as it sounds. We all have to raise our voices a little just to be heard clearly from all parts of the gaming table. Simply employing the “intense whisper” for the dialogue […]

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Cosmology and Research, Part 2

This was intended to be part of a single, self-contained article – but the more I look at it, the more inevitable it seems that what did happen, would happen. Make sure you’ve read Part 1 before continuing! I intend to dive straight in and pick up exactly where I left off, but first, there’s […]

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Cosmology and Research, Part 1

One of the essential skills that has to be in every GM’s toolkit is the ability to interleave research into subjects that they, and their players, know nothing about into the stories that they craft for their campaigns. Way back in September 2014, I produced an abbreviated list of subjects that a GM arguably had […]

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