Archive for March, 2020

Rainbows Of Neon Gray: Moral Topology

Part 4 of the Sixes System is almost done – It only needs another day-and-a-half of work. Sadly, 1.5 doesn’t fit into 1, and I reached that point with only 1 more working day to get a post ready. So here’s one of the fill-in articles that I’ve been keeping in my back pocket for […]

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The Sixes System Pt 3: Doing Things 1

This entry is part 4 of 9 in the series The Sixes System

0. Fundamentals (repeated for all posts:) — The Sixes System has been used in my Dr Who campaign since September 2014, and has just come to a successful conclusion. — Characters are constructed using a point-buy methodology with NPCs generatable using die rolls for speed. — Success or Failure on tasks is determined by adding dice […]

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We Interrupt Our Regular Programming 2: Covid-19 Myths

This article has now been split into three parts, because of the pace of growth of this middle section. Part 1: Covid-19 Facts, Analysis, and Advice Part 2: Busting Covid-19 Myths Part 3: Should My Game Be Canceled? Each part will link to the other two, and they will all be extended and updated as […]

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We Interrupt Our Regular Programming 1: Covid-19, The Facts

My original article on Covid-19 has now been split into three parts: Part 1: Covid-19 Facts, Analysis, and Advice Part 2: Busting Covid-19 Myths Part 3: Should My Game Be Canceled? Each part will link to the other two, and they will all be extended and updated as necessary. Part 1: Covid-19 Facts, Analysis, and […]

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We Interrupt Our Regular Programming 3: Cancel My Game?

This article has now been split into three parts. Part 1: Covid-19 Facts, Analysis, and Advice Part 2: Busting Covid-19 Myths Part 3: Should My Game Be Canceled? Each part will link to the other two, and they will all be extended and updated as necessary. Part 3: Should your next RPG Game-session be canceled […]

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The Sixes System Pt 2: Education, Abilities, and Tools

This entry is part 3 of 9 in the series The Sixes System

0. Fundamentals (repeated for all posts:) — The Sixes System has been used in my Dr Who campaign since September 2014, and has just come to a successful conclusion. — Characters are constructed using a point-buy methodology with NPCs generatable using die rolls for speed. — Success or Failure on tasks is determined by adding dice […]

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The Sixes System Pt 1: Fundamentals

This entry is part 2 of 9 in the series The Sixes System

0. Fundamentals (repeated for all posts:) — The Sixes System has been used in my Dr Who campaign since September 2014, and has just come to a successful conclusion. — Characters are constructed using a point-buy methodology with NPCs generatable using die rolls for speed. — Success or Failure on tasks is determined by adding […]

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