Archive for July, 2012

All Wounds Are Not Alike Part 2: Bone-breaking damage for 3.x

This entry is part 2 of 7 in the series All Wounds Are Not Alike

The alternative damage-handling subsystem proposed in last week’s article suffers from one major flaw, as some of our commentators have pointed out – it involves additional processes and bookkeeping that can adversely impact the flow of combat. This flaw is present to a much smaller extent in this proposal. Once again, this is not a […]

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All Wounds Are Not Alike – Part 1: Alternative Damage rules for 3.x

This entry is part 1 of 7 in the series All Wounds Are Not Alike

What are hit points? The most obvious answer is that hit points are a numeric index between healthy and imminent death, but there are other interpretations of the significance of this ubiquitous character statistic, and some of them lead the GM down interesting paths. This article will examine the first of these options, while parts […]

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The Jar Of Jam and The Wounded Monarch: Two Mystery Examples

Last week, I proposed an alternate approach to plotting mysteries that made them more suitable for RPGs and could also be of benefit to mystery writers generally. Due to time pressures, I didn’t include examples – and I wasn’t entirely sure they would be necessary (that’s why I spent some time working on the diagrams; […]

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Voting for the ENnies has opened!

Voting for the ENnies has opened! Cast your vote at http://www.ennie-awards.com/vote! You have until the 29th of July, but you can only vote once. The voting procedure is simple – vote 1 in a category to rank that product #1, 2 for #2, and so on. If you don’t know a product or have an […]

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A Zocolo Premise: AetherCon is coming!

(As any viewer of Babylon-5 knows, a Zocolo is a marketplace or gathering place). The unusually observant may have noticed a new link in our right-hand Navigation. AetherCon is an idea that has arrived at exactly the right time – just as the required technologies and their distribution intersect with the realm of possibility that […]

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The Butler Did It: Mystery Plotlines in RPGs

I was running an adventure this weekend from a module that I had downloaded from the net. Central to the plotline was a mystery, a political situation in a small town, stories of an ancient Curse, all calculated to drive the PCs to an above-ground dungeon which could also be called a Mansion. While the […]

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OMG, We’re Nominated! – 2012 ENnies (Updated)

Campaign Mastery is incredibly proud and humbled (and not a little excited-exuberant-exultant!) to learn that we are amongst the five Nominees for Best Blog at this year’s ENnies (Wikipedia Page) – (full list of nominees here). The competition will be stiff, there are many other fine blogs nominated (and even more that didn’t make the […]

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Theologies at 30 paces: The Hell of Evil in D&D

One of the big questions that every GM should consider when creating their D&D campaign is how to resolve the anarchy of the theological implications of the cosmology. It’s a simple question: In a world where miracles are readily apparent at the hands of every cleric, where Gods and Demons and Devils and Heaven and […]

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300, 550, 37, 40, 3300, 387 – Thank You!

Milestones are special. Campaign Mastery has just had two – 300,000 visitors and 550,000 page views. We want to thank each and every one of you. But even more than that, we want to thank our many readers for their loyalty; more than 37% of those visits are from returning visitors. Ten percent is usually […]

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Selected Ticks Of The Clock – Session Scheduling for RPGs

My history with RPGs encompasses an unusual variety of settings in which to play. Each different circumstance involved different session lengths and conditions, and so I feel that I am uniquely qualified to discuss the subject of session scheduling. NB: The following is necessarily edited and omits a huge amount in favor of the relevant. […]

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May the camels of 1,000 fleas – wait, that’s not right: Improving Curses in 3.x

One of the most under-developed game mechanics in D&D is the Curse. This has so many problems its hard to know where to begin, but I’ll give it a shot: Only clerics can curse because its a clerical spell. They hold no fear for anyone because they are so easily lifted. The suggested effects don’t […]

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