Archive for February, 2011

Wham! Clang! Kapow! Character Conventions In Pulp

This entry is part 5 of 7 in the series Reinventing Pulp for Roleplaying

The Story So Far… This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grew so substantially that it became necessary to split it into multiple parts. The first part dealt with the relationship of genre to other aspects of […]

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City Government Power Bases – Leadership

This entry is part 4 of 9 in the series City Government Power Bases

Popularity Being popular earns a government a lot of power, though it is always a fragile thing. Think of popularity as a form of temporary affiliation. Popularity is often restricted to a subset of urban society – you can’t please everyone. Strengths With a large amount of consent, a government can rule with fewer objections […]

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Pow! Bam! Crunch! Story Conventions In Pulp (continued)

This entry is part 4 of 7 in the series Reinventing Pulp for Roleplaying

This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grown so substantially that it has become necessary to split it into multiple parts. The first part dealt with the relationship of genre to other aspects of a roleplaying game, […]

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City Government Power Bases – Class and Level

This entry is part 3 of 9 in the series City Government Power Bases

The city power base series picks up again this week with thoughts about something you will not find in real life, but which affects fantasy cities in a huge way: levels. Think about it – most fantasy RPG systems offer class levels that create huge disparities between those who have them and those who do […]

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Pow! Wham! Bang! Story Conventions In Pulp

This entry is part 3 of 7 in the series Reinventing Pulp for Roleplaying

This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grown so substantially that it has become necessary to split it into multiple parts. The first part dealt with the relationship of genre to other aspects of a roleplaying game, […]

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150K!

On Monday Feb 7, we had our 150,000 visitor! It seems like it was just last week that we hit the 100K milestone (it was actually June 2010). Johnn and I would like to thank each and every visitor. We hope that each and every one of you found something worthwhile to take away from […]

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Hexographer – RPG Mapping Dream

Hexographer RPG Mapping Software Summary: Hexographer rocks and solves wilderness mapping fast for RPGs. Even left-brain squareheads like me can churn out beautiful and functional maps quick with Hexographer. I have known about this software for awhile but only recently contacted the owner for a review copy. Erin Smale, publisher of Chimera, put me onto […]

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Bam! Zap! Crunch! World Conventions In Pulp

This entry is part 2 of 7 in the series Reinventing Pulp for Roleplaying

This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grown so substantially that it has become necessary to split it into multiple parts. World Conventions In researching this article, a couple of other websites came to our attention, one […]

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City Government Power Bases – Law and Affiliation

This entry is part 2 of 9 in the series City Government Power Bases

In the introduction last week I covered the goal of this series, which is to use the idea of power bases – where do fantasy governments, government officials and factions get power and influence? – to make your cities interesting places to adventure. Each part in this series will cover two or three power bases […]

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