The second of three articles looking at lessons learned in the art of problem solving focuses on Prioritization, which is an essential skill for long-term success. Knowing which problem to tackle first can make the difference between achievement and disaster. The article considers a theoretical analysis and then uses it to offer two practical approaches to the problem.
Archive for the ‘Mike’ Category
This entry is part 1 in the series Problem-Solving In 1990 I was trained as a Safety Warden / OHAS representative for my then-employer. At the time, I was employed as a Computer Programmer and acting as a Systems Analyst for the commercial software systems for which my former department were responsible. Both aspects of […]
Warning PG-13 content It’s been suggested that I should advise readers that some of the discussion that follows touches on topics of a mature nature and may not be suitable for thos under the age of 13. Children should consult their parents before reading this article. Personally, I think most children these days are well […]
Gaming in a space shared with 20 or more CCG and at least 1 other RPG campaign (sometimes 2 or 3), all in a relatively crowded space the size of a typical classroom, presents a number of challenges. This article offers proven tips and techniques to cope.
The second of 9 parts in the series looks at STR checks and how they relate to the other core stats that are common to most game systems – with some surprises along the way.
This nine-part series looks at opposed stat checks and what they can represent. Part 8 will create a new characterization tool, The Stat Matrix, based on the interactions described, and show how to use it to turn stats into characters, and Part 9 will warp up the series by turning that process on its head and demonstrate a way to use the Stat Matrix to turn a personality into a set of stats for a character.
An epigram is a brief, interesting, memorable, and sometimes surprising or satirical statement. I’ve been tweeting these for some time now. This article collects and discusses some of my best and most enlightening.
This entry is part 1 in the series Casual Opportunities About the Casual Opportunities series: I realized recently that something is missing from my campaigns, and has been for a long time: casual opportunities for the PCs to establish their primary role within the campaign. Casual opportunities for heroes to be heroes, for villains to […]
Introduction A week or two ago (as I write this) I was chatting with someone on twitter, and they wanted to show me a map they were working on – but couldn’t find where they had stored it on their computer. File organization is one of those areas that no-one ever really talks about, so […]
In celebration of Guy Fawkes Night, this month’s blog carnival, hosted by Nearly Enough Dice is all about Gunpowder, Treason, and Plots. I decided to take a comprehensive look at treason and betrayal as Campaign Mastery’s contribution…