Archive for the ‘Mike’ Category

In The Footsteps Of Footprints: how to document game events

As part of the “interview” by Tracey Snow back in Campaign Mastery’s 750th-post celebration (actually constructed from a series of emails back-and-forth), I was ‘asked’ the question, Is there an article where you discuss how you run a session and track information while you’re at the table? Do you use a computer at the table […]

Leave a Comment

The Best Of 2014 Pt 1: January-June

This entry is part 6 in the series The Best

This entry is part 6 in the series The Best It gets harder and harder to cull these lists down to something reasonable. This problem is exacerbated this time around because there were a lot of standalone articles in this period, and not many series. Which actually placed me on the horns of a dilemma […]

Leave a Comment

Review Roundup: Three products of interest

I get offered more product to review than I possibly have time to read, other than superficially. Sometimes that product is already commercially available, sometimes it’s the center of a fundraising campaign, sometimes it just comes out of the blue. While I would love to give every review it’s own post of prominence, reality dictates […]

Comments (1)

The Gilligan Tools for better characterization

I was reading an article the other week about a fan theory regarding Gilligan’s Island – well, actually, it’s more like two related theories, one of which is partially contingent on the other. As I was musing (and chuckling, I must admit), the thought occurred to me that with a little tweaking, one of those […]

Comments (3)

An Amazing Ancestry

I’m a regular viewer of the TV show “Who Do You Think You Are?”. We in Australia are in the privileged position of seeing not only our own domestic series, but also the US and UK series of this show. For those who have never watched it, the show traces the ancestry of a celebrity […]

Leave a Comment

Who Owns Your Campaign?

It’s always traumatic when you discover at the 11th hour that there’s absolutely no way you’re going to finish the article you’ve been working on and have barely enough time to throw together another to fill in. Fortunately, just yesterday, I came across a thought for just such a fill-in article… I came across an […]

Leave a Comment

The Incremental Art Of Escalation

There are all sorts of situations in which the GM wants a situation to escalate by a measured, finite quantity. There will usually be several such escalations that he intends to occur before the situation reaches its climax and resolution. It can be quite difficult to actually plan these escalations as a smooth progression, especially […]

Comments (1)

The Beginnings Of Plot

So you’ve got this great idea for a plot for your next RPG adventure. How do you go from that undeveloped idea to having a plan for the construction of that Adventure? Where do you begin? It’s not an easy choice to make, except in hindsight. There are all sorts of options to choose from: […]

Leave a Comment

Small Motives and Personal Activities

Bringing characters to life in a story or an RPG is always a challenge. Keeping characters consistent from one appearance to the next is also a constant challenge. There are a couple of tricks that I have found to help meet these challenges; and the technique that I use to satisfy the first of these […]

Comments (1)

Finding Your Way: Unlocking the secrets of Google Image Search

For those that don’t know, Google offers a wealth of tools for finding illustrations useful to your adventure just by clicking on the “Images” button on the search homepage to enter Google Images. And, at first glance, it can seem fairly intuitive to use. But there are traps to be aware of, and some tricks […]

Leave a Comment

Use The Force, Fluke: Who’s On First This Time?

For the record, none of the PCs in the Star Wars campaign is named Fluke. But the pun was irresistible. When we started playing Star Wars: Edge Of The Empire, we got the initiative system all wrong. What’s supposed to happen is that each PC and NPC / NPC-Group rolls initiative to create a set […]

Comments (2)

The Perils Of Players Knowing Too Much

The Backstory I was posting a reply to @RPGKitchen on Twitter last night (relative to commencing this article, now about 3 weeks ago) when a stray thought suggested itself. It was recently posited that starting a campaign or adventure off with the characters engaged in activities that are relatively familiar to the players, such as […]

Comments (1)