Archive for the ‘Mike’ Category

Creating The World Of Tomorrow: Putting the SF into Sci-Fi Pt 2

In part one, I looked at techniques for extrapolating from the world of today into a future world where technology has changed. These techniques have served me well in both fiction writing and developing sci-fi oriented game settings. In this second part, I will be examining some core technologies that everyone engaged in anything sci-fi [...]

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On The Origins Of Orcs, Chapters 47-51

This entry is part 19 in the series Orcs & Elves

I’ve got so much campaign prep to get done that if I don’t do it here, I’ll never get it done in time… Chapters 47 to 51 were in outline note form when I started. Oh, and for those wondering how I’m tracking with my rough outline, and the estimates made at the start of [...]

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Creating The World Of Tomorrow: Putting the SF into Sci-Fi games pt 1

When you get right down to it, there are only three sources you can use when creating the world of tomorrow in a game: Copy something you’ve seen elsewhere, filing off serial numbers as necessary; Get it from the game setting; or Create it yourself. The Problems: All three of these solutions have their place [...]

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On The Origins Of Orcs, Chapters 44-46

This entry is part 18 in the series Orcs & Elves

I’ve got so much campaign prep to get done that if I don’t do it here, I’ll never get it done in time… ************************************************************************************************* Chapter 44 was already in first-draft form, but Chapters 45 and 46 were only a very rough outline and needed considerable expansion to achieve first-draft status. I feel it necessary to [...]

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The Gap In Reality: Immersion in an RPG Environment

Our special effects gurus get better all the time, and at the same time, their product becomes more affordable with improving technology, making it more ubiquitous in entertainments. I first wrote about the impact of this phenomenon back in 2009, when I asked Are Special Effects Killing Hollywood?, a question which shed a new light [...]

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On The Origins Of Orcs, Chapters 41-43

This entry is part 17 in the series Orcs & Elves

I’ve got so much campaign prep to get done that if I don’t do it here, I’ll never get it done in time… ************************************************************************************************* I got asked the other day why I don’t take a break from this series to post something else. It’s a valid question, and deserves an answer. There are two reasons; [...]

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Amazon Nazis On The Moon: Campaign Planning Revisited

I’ve written a number of articles on the subject of Campaign Planning & Structuring which have been very well received, notably (oldest to newest): Back To Basics: Campaign Structures(also contains links to another twelve related earlier articles). Back To Basics: Example: The White Tower Back To Basics: Example: The Belt Of Terra The Echo Of [...]

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On The Origins Of Orcs, Chapters 37-40

This entry is part 16 in the series Orcs & Elves

I’ve got so much campaign prep to get done that if I don’t do it here, I’ll never get it done in time… ************************************************************************************************* Ooops. While preparing this post I discovered that in my urgency to get content produced that a couple of editorial errors have crept in recently. I’d love to say they were [...]

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Refloating The Shipwreck: When Players Make A Mistake

Preamble This Month’s Blog Carnival was proposed more or less as follows: People love it when player characters do great heroic deeds and win fame and fortune in a campaign. But how about when things horribly wrong go… and it’s all the fault of some foolhardy decision by some Player Character? Those can be either [...]

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On The Origins Of Orcs, Chapters 32-36

This entry is part 15 in the series Orcs & Elves

I’ve got so much campaign prep to get done that if I don’t do it here, I’ll never get it done in time… ************************************************************************************************* Chapters 34 to 36 were mostly already in first-draft form when I started the series, but I’ve since realized that there’s a lot more that needs to be said as background [...]

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