Posts Tagged ‘PCs’

Back In The Saddle, Big Project Insights

The break / disruption caused by my forced migration has been longer than expected, but at long last I’m back, with a reasonable expectation of being able to resume posting regularly. That disruption hasn’t quite run it’s course, so there may be one or two late / missed posts still to come, but it’s a […]

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The Value Of Material Things V

This entry is part 7 of 7 in the series The Value Of Material Things

Welcome …to the latest installment of the “Value Of Material Things” series. Today’s article will focus on Pottery & Ceramics, and Peridot, with room for a sideline along the way if anything crops up. Although Jade and Ivory are also laid out and ready to write, I lost a lot of time over the last […]

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The Value Of Material Things IV

This entry is part 6 of 7 in the series The Value Of Material Things

Welcome …to the latest installment of the “Value Of Material Things” series. Today’s article will focus on Tesserae (Mosaic Tiles), Silk, and Moonstones. It’s sure to have been deduced, I think, that much of the content of this series is being driven by game prep, and that means that I can simply collate my notes […]

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The Import of the Color of Neckties

Writing and uploading this in advance in hopes of forestalling any disruption. It’s been a while since I did something on characterization; the last such was Four Roads To Characterization, back in late 2022. Hopefully this is a worthy extension of the subject. While packing recently, I discovered first-hand something that I already knew, deep […]

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The Value Of Material Things III

This entry is part 4 of 7 in the series The Value Of Material Things

News From the Rear-view Mirror: I’m usually pretty good at noticing anniversaries and milestones, but I have to admit to missing one. Back in August, officially, I posted CM’s 1250th article or part-article, Holistic NPCs: Creating Special Characters, which gave a process for finding consequences and ramifications of character elements that would feed back into […]

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The Value Of Material Things IIa

This entry is part 3 of 7 in the series The Value Of Material Things

First, A Correction (and some expansion) I wasn’t going to be talking about this stuff today. I’ve done almost half of the third “Strange Places” article, and that was my intended post of the week. But…. When I calculated how much a Gold Dime would weigh last week, I uses diameter instead of radius. This […]

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The Value Of Material Things II

This entry is part 2 of 7 in the series The Value Of Material Things

It’s been a long time since I’ve just had a ramble on about assorted semi-related matters but that’s what’s in store today. I’ll move from topic to topic with what may at times seem gay abandon, but it will all come together in the end. This is all stuff that’s derived from, or been inspired […]

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Asset Valuation Worksheet 2.0

This entry is part 1 of 7 in the series The Value Of Material Things

How much would this be worth if it were discovered in the American backwoods today? How much more if it had been found in the early 1700s, when no-one really knew the ancient Egyptian “style”?Image by Artie_Navarre from Pixabay                     Two weeks ago, in the then-final […]

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Three Strange Places Pt 2: Mydas

Okay, so here we go with #2 of three locations generated for my campaigns. This is definitely sci-fi in nature, and would especially suit Traveler campaigns, though it can be used more generally. As usual, a bit of a preamble, but I’m setting it off in a text box so that those with no interest […]

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Economics In RPGs 9: In-Game Economics

This entry is part 16 of 16 in the series Economics In RPGs

A word of advice: Each part of the series builds heavily on the content from the previous one. While you may be able to get relevant information without doing so, to get the most of out of each, you should have read the preceding article. In this case, though, that “previous part” is actually the […]

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Expectations and the Theater of the Mind

I’ve decided to wait another week before posting the final part of the Economics in RPGs series, because yesterday, I thought up a new article. I immediately set about outlining the article. I know from past experience that if the outline is not substantial enough, by the time I get to actually writing it, I […]

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Economics In RPGs 8: The Digital Age Ch 4

This entry is part 14 of 16 in the series Economics In RPGs

As usual, I’m going to get right down to business. While I’ll try to have this post function as a standalone, You’ll get a lot more out of it if you have already read Chapter 8.1, Chapter 8.2, and Chapter 8.3 before continuing. The Digital Age, Fifth Period 2010s-2020: The decade of fallout The most […]

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