Posts Tagged ‘Pathfinder’

Choosing A Name: A “Good Names” Extra (Revised & Extended)

This entry is part 9 of 11 in the series A Good Name Is Hard To Find

Something unusual this week in that today’s article is a revised and expanded version of last week’s article on Names. There are two reasons for that: first, I didn’t have time last week to prepare all the examples and material that I wanted to include; and second, today is my Birthday and I wanted to […]

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Character Capabilities: An often-forgotten source of plots

Recently, for the Adventurer’s Club campaign, my co-GM and I had to construct a number of small plotlines – one for each character – simply to mark the passage of a period of time in which the PCs should be doing something. We employed an old technique of mine – but one that has never […]

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Support Your Local Hero

Heroism is part and parcel of most fantasy campaigns and certainly central to Pulp and Superheroic Campaigns. In fact, most campaigns, driven by the need for drama, will incorporate heroism in some fashion, whether that be from greed / opportunity, enlightened self-interest, or the real deal. How can heroism stem from greed/opportunity? Heroism is doing […]

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Basics For Beginners (and the over-experienced) Pt 6: Challenges

This entry is part 6 of 12 in the series Basics For Beginners (and the over-experienced)

I’ve been asked a number of times what advice I have for a beginning GM. This 15-part series is an attempt to answer that question – while throwing in some tips and reminders of the basics for more experienced GMs. This is the last part of the current block of three articles; the series will […]

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TCCT and N: Excessive Wealth in D&D

There are certain topics that are classics, because you never seem to run out of questions being asked about them, or out of different answers with which to respond. For the most part, Campaign Mastery steers clear of those, simply because so many others have provided good advice on the subject. But every now and […]

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Basics For Beginners (and the over-experienced) Pt 5: Characters

This entry is part 5 of 12 in the series Basics For Beginners (and the over-experienced)

I’ve been asked a number of times what advice I have for a beginning GM. This 15-part series is an attempt to answer that question – while throwing in some tips and reminders of the basics for more experienced GMs. This is the middle part of the current block of three articles, spaced fortnightly. Characters […]

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Bidding For Characters (and related metagame alternatives)

Inspiration can strike anytime, anywhere, sparked by some completely unexpected collision of thought and random sensory experience. There have been several articles here at campaign mastery with such origins; this is another, sparked by a random comment made during the pre-game conversation and socializing that normally takes place before a session of my Zenith-3 campaign. […]

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Pieces of Creation: Mictlan-tecuhtli

The last installment of The Great Character Giveaway features another villain from my Zenith-3 campaign, who could easily be adapted for Science Fiction or Cyberpunk use. It would take a bit more work to convert to a D&D/Pathfinder application, but the results – a living flesh Golem held together with healing potions – would be […]

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Pieces Of Creation: Maxima and Minima

This is the second-last article in the great character giveaway of 2016. Today I present a pair of more traditional supervillains whose main interest lies in the way the character’s abilities are structured to make them exceptionally effective. These won’t translate as well as some of the past offerings into other genres, I’m afraid, but […]

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The Rolling Retcon: how much campaign history is fixed?

When people talk about campaign continuity, they usually adopt one of two positions. There’s the strict continuity model, in which everything that has ever happened is fixed – but not as permanently as most people think – or there is the loose, episodic continuity in which there is a static condition defined as ‘normal’ to […]

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Pieces of Creation: Énorme Force

Oh boy, does this character have a conceptual history. It started with needing another villain for the Paranormal War (which I told readers about in the last installment of Pieces Of Creation) and being short of time. So I took a villain from one of the many supplements I had for the Hero System who […]

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Creating A Building: A Metaphor and Illustration

This article started as an example and additional content for last week’s discussion of Visualization, but that article evolved in a different direction, and this material no longer seemed to fit. So I pulled it to give both the room they needed. Six Questions To Create A Building Everything happens somewhere. In order for any […]

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