Posts Tagged ‘Campaign-Background’

Economics In RPGs 6c: Pre-Digital Tech Age Ch 3

This entry is part 9 of 16 in the series Economics In RPGs

I’ve clearly decided to push on and get this trilogy of posts out of the way before interrupting the series for another break. As usual, because this is a direct continuation of what’s already been posted, I’m going to skip the usual preamble, so make sure that you have read Chapter 1 and Chapter 2 […]

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Economics In RPGs 6b: Pre-Digital Tech Age Ch 2

This entry is part 8 of 16 in the series Economics In RPGs

This is literally the second part of the article I posted last week, so I’ll forego all the usual preamble bits and pieces, just as I did the last time this happened, diving straight in from where I left off – well, almost. Writing like this sometimes has strange confluences and coincidences, and in this […]

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Economics In RPGs 5b: Electric Age Ch. 2

This entry is part 6 of 16 in the series Economics In RPGs

Because this is literally the second half of the article I posted last week, I’ll forego all the usual introductory bits and pieces and dive straight in from where I left off. Industrial Economics III: War & Depression Many of the economic influences that defined the era came together in the First World War, and […]

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Big Mysteries, Small Mysteries PLUS!

I’ve been fortunate enough to write a number of very well-regarded articles on how to run mysteries in RPGs. There was The Butler Did It: Mystery Plotlines in RPGs (even WOTC linked to this one), The Jar Of Jam and The Wounded Monarch: Two Mystery Examples, which builds on the earlier article, Delving Deeper Into […]

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The Braiding Of Plot Threads

Today’s article can be viewed as a sequel to Spotlights In Focus: Plot Structure Impacts, which I wrote last November. That article examined the impact that a plot structure could have on the content of an adventure, and vice-versa, inspired by the work then being done on an plotline for the Adventurer’s Club campaign that […]

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On The Priorities Of Graphic Depiction 8: Examples

This entry is part 8 of 8 in the series Priorities Of Graphic Depiction

The story so far… This is the last in a set of mini-posts that I have written and published as quickly as possible (given a number of health-related interruptions), something I’m calling a mini-blitz. My normal publication schedule will resume at the end of the series. Each of the posts so far has examined one […]

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On The Priorities Of Graphic Depiction 7: Events & Effects

This entry is part 7 of 8 in the series Priorities Of Graphic Depiction

So this was all ready to post – and then my internet connection went out. Thankfully that was only a problem for a day or two. But it has delayed the series slightly. The story so far… This is the sixth in a set of mini-posts that I’m writing and publishing as quickly as possible, […]

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On The Priorities Of Graphic Depiction 6: Locations

This entry is part 6 of 8 in the series Priorities Of Graphic Depiction

The story so far… This is the fifth in a set of mini-posts that I’m writing and publishing as quickly as possible, something I’m calling a mini-blitz. My normal publication schedule will resume at the end of the series. Each post examines one of the specific image categories nominated in the first post of the […]

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On The Priorities Of Graphic Depiction 5: Vehicles

This entry is part 5 of 8 in the series Priorities Of Graphic Depiction

The story so far… This is the fourth in a set of mini-posts that I’m writing and publishing as quickly as possible, something I’m calling a mini-blitz. My normal publication schedule will resume at the end of the series. Each post examines one of the specific image categories nominated in the first post of the […]

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On The Priorities Of Graphic Depiction 4: Monsters and Encounters

This entry is part 4 of 8 in the series Priorities Of Graphic Depiction

This post has taken a lot longer than expected, delayed by medical testing that was like a black hole sucking in time. And there’s more of it to come, I’m afraid… The story so far… This is the third in a set of mini-posts that I’m writing and publishing as quickly as possible, something I’m […]

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On The Priorities Of Graphic Depiction 3: People (NPCs)

This entry is part 3 of 8 in the series Priorities Of Graphic Depiction

The story so far… This is the third article in this series, and the second of a set of mini-posts that I’m going to be writing and publishing as quickly as possible, something I’m calling a mini-blitz. My normal publication schedule will resume at the end of the series. Each post will examine one of […]

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On The Priorities Of Graphic Depiction 2: Objects

This entry is part 2 of 8 in the series Priorities Of Graphic Depiction

The story so far… This is the second article in this series, and the first of a set of mini-posts that I’m going to be writing and publishing as quickly as possible, something I’m calling a mini-blitz. My normal publication schedule will resume at the end of the mini-blitz. Each post will examine one of […]

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