Creating The World Of Tomorrow: Putting the SF into Sci-Fi games pt 1

This entry is part 1 in the series Putting The SF Into Sci-Fi

When you get right down to it, there are only three sources you can use when creating the world of tomorrow in a game: Copy something you’ve seen elsewhere, filing off serial numbers as necessary; Get it from the game setting; or Create it yourself. The Problems: All three of these solutions have their place […]

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Creating The World Of Tomorrow: Putting the SF into Sci-Fi Pt 2

This entry is part 2 in the series Putting The SF Into Sci-Fi

In part one, I looked at techniques for extrapolating from the world of today into a future world where technology has changed. These techniques have served me well in both fiction writing and developing sci-fi oriented game settings. In this second part, I will be examining some core technologies that everyone engaged in anything sci-fi […]

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Creating The World Of Tomorrow: Putting the SF into Sci-Fi pt 3

This entry is part 3 in the series Putting The SF Into Sci-Fi

In part one, I looked at techniques for extrapolating from the world of today into a future world where technology has changed. These techniques have served me well in both fiction writing and developing sci-fi oriented game settings. In the second part, I examined some core technologies that everyone engaged in anything sci-fi really needs […]

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Creating the World Of Tomorrow: Postscript – The Design Ethos Of Tomorrow

This entry is part 4 in the series Putting The SF Into Sci-Fi

I thought I was done with this series, I really did. But then I watched a seemingly-unrelated TV documentary series called The Genius Of Design from the BBC, (available on DVD from Amazon), and a persuasive new perspective was opened for my consideration. (You might want to read of the series to see why it […]

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