Archive for the ‘Writing & Authoring & The Games Industry’ Category

Compound Interruptions: Manipulating Pauses

This entry is part 4 of 4 in the series Further thoughts on Pacing

Sorry for the delay in posting this – my ISP is conducting maintenance of some sort, and my connection kept dropping out, making it hard to upload and format the article in the usual manner. Combinations So far, I’ve been looking at the different elements of pauses-in-play in as much isolation as possible, going beyond […]

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Status Interruptus: Types Of Pause

This entry is part 3 of 4 in the series Further thoughts on Pacing

In part one of this series, I demonstrated that a pause or interruption in play can be enormously beneficial, if used correctly. Last week’s article examined before-pause and after-pause content and found that these had to match in order to extract that benefit, and that the type and length of pause was a critical variable […]

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New Beginnings: Phase X: Beginning

This entry is part 11 of 11 in the series New Beginnings

It’s not easy making a completely fresh start. This series has examined the process of creating a new campaign in detail, and at last, the new campaign is ready for the curtain to lift and the show to begin – right? Right? This isn’t the first time it has seemed that way since this series […]

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New Beginnings: Phase 9: Completion

This entry is part 10 of 11 in the series New Beginnings

It’s not easy making a completely fresh start. This series examines the process of creating a new campaign in detail, a process that is approaching its conclusion. Campaign Structure There isn’t much of a structural nature left undone, or so it must seem – and, truthfully, the bulk of the work is done. But there […]

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Anatomy Of An Interruption – Endpoints

This entry is part 2 of 4 in the series Further thoughts on Pacing

Having established in part one of this series that a pause or interruption to play or to the primary plot being deployed within the game can be more than a necessary inconvenience, it can be a tool whose manipulation by a savvy GM or TV producer can enhance the game or production, it’s time to […]

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Pacing and the value of the Pause

This entry is part 1 of 4 in the series Further thoughts on Pacing

Discovering The Principles This was originally envisaged as one small and relatively quick article. It didn’t work out that way. Instead, this is the first part of three… I was watching a repeat of an old TV show the other week – one that had been subsequently re-cut to facilitate more ad breaks – and […]

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Principle, Cause, and Course – Complexities In Motivation

Character Motivation can be the hardest thing to unlock for any character, and yet the most useful. Knowing a character’s motivation can provide a cohesiveness of personality and decision-making context that simplifies the complex task of getting under an NPC or PCs skin down to one or two basic issues and their ramifications. Knowing why […]

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Stealth Narrative – Imputed info in your game

I was incredibly tired after Co-GMing on Saturday – while the game session went well, this was only the second time that I have GM’d since undertaking a regime to control my blood sugar after the recent Diabetes diagnosis, and it took a lot more out of me than I expected. In fact, I ended […]

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Rat On A Stick – In remembrance of Terry Pratchett

Terry Pratchett OBE (28 Apr 1948 – 12 Mar 2015) The world lost a giant of the fantasy genre on March 12th. Terry Pratchett brought farce to the elements of his novels while spinning straightforward fantasy stories out of those elements that built and built until reaching the point of melodramatic farce in their own […]

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New Beginnings: Phase 5: Surroundings & Environment

This entry is part 6 of 11 in the series New Beginnings

It’s not easy making a completely fresh start. This series examines the process of creating a new campaign in detail. Last time, I went through the development process of taking ideas and some indications of direction and welding them together into a campaign plan. Now it’s time to think about the game world… I am […]

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New Beginnings: Phase 4: Development

This entry is part 5 of 11 in the series New Beginnings

There are times when we all have to make a fresh start. This series examines the process in detail. So you’ve got some general ideas, and you’ve vetted the legacies of the past to see what to keep and what to throw away (with a few ‘wait and see’ items that will only stay if the […]

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The End Of The Adventure

This morning (as I write this) I was chasing down a vague notion about an emotional “color wheel” that wouldn’t quite come together. While pondering it, I realized that GMs sometimes think that they can end adventures on just about any emotional note that seems appropriate to the circumstances, and that I had never seen […]

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