Archive for the ‘PCs’ Category

The Value Of Material Things IV

This entry is part 6 of 7 in the series The Value Of Material Things

Welcome …to the latest installment of the “Value Of Material Things” series. Today’s article will focus on Tesserae (Mosaic Tiles), Silk, and Moonstones. It’s sure to have been deduced, I think, that much of the content of this series is being driven by game prep, and that means that I can simply collate my notes […]

Comments (2)

The Import of the Color of Neckties

Writing and uploading this in advance in hopes of forestalling any disruption. It’s been a while since I did something on characterization; the last such was Four Roads To Characterization, back in late 2022. Hopefully this is a worthy extension of the subject. While packing recently, I discovered first-hand something that I already knew, deep […]

Comments Off on The Import of the Color of Neckties

The Mists Of Fear Orrorsh Revisited 1

This entry is part 2 of 4 in the series Extracts from Mike's TORG Materials

Preamble: A long time ago, I rewrote some fairly fundamental parts of Orrorsh, the Horror Realm, for reasons explained in the text below. While packing, I discovered where it had been filed away (hidden?). This is not a complete standalone work; you will still need the official supplement. Why, then, should I read it? First, […]

Comments Off on The Mists Of Fear Orrorsh Revisited 1

The Value Of Material Things III

This entry is part 4 of 7 in the series The Value Of Material Things

News From the Rear-view Mirror: I’m usually pretty good at noticing anniversaries and milestones, but I have to admit to missing one. Back in August, officially, I posted CM’s 1250th article or part-article, Holistic NPCs: Creating Special Characters, which gave a process for finding consequences and ramifications of character elements that would feed back into […]

Comments (2)

The Value Of Material Things II

This entry is part 2 of 7 in the series The Value Of Material Things

It’s been a long time since I’ve just had a ramble on about assorted semi-related matters but that’s what’s in store today. I’ll move from topic to topic with what may at times seem gay abandon, but it will all come together in the end. This is all stuff that’s derived from, or been inspired […]

Comments (4)

Three Strange Places Pt 2: Mydas

Okay, so here we go with #2 of three locations generated for my campaigns. This is definitely sci-fi in nature, and would especially suit Traveler campaigns, though it can be used more generally. As usual, a bit of a preamble, but I’m setting it off in a text box so that those with no interest […]

Comments Off on Three Strange Places Pt 2: Mydas

Economics In RPGs 9: In-Game Economics

This entry is part 16 of 16 in the series Economics In RPGs

A word of advice: Each part of the series builds heavily on the content from the previous one. While you may be able to get relevant information without doing so, to get the most of out of each, you should have read the preceding article. In this case, though, that “previous part” is actually the […]

Comments (2)

Expectations and the Theater of the Mind

I’ve decided to wait another week before posting the final part of the Economics in RPGs series, because yesterday, I thought up a new article. I immediately set about outlining the article. I know from past experience that if the outline is not substantial enough, by the time I get to actually writing it, I […]

Comments (2)

Economics In RPGs 8: The Digital Age Ch 4

This entry is part 14 of 16 in the series Economics In RPGs

As usual, I’m going to get right down to business. While I’ll try to have this post function as a standalone, You’ll get a lot more out of it if you have already read Chapter 8.1, Chapter 8.2, and Chapter 8.3 before continuing. The Digital Age, Fifth Period 2010s-2020: The decade of fallout The most […]

Comments Off on Economics In RPGs 8: The Digital Age Ch 4

How Long Is A Generation?

Last week, I promised readers something completely different from the Economics in RPGs series, and even though this is a different article to the one I had in mind at the time, I still think it delivers – in classic Campaign Mastery style :) While working on the Adventurer’s Club campaign this week (as I […]

Comments Off on How Long Is A Generation?

Economics In RPGs 8: The Digital Age Ch 3

This entry is part 13 of 16 in the series Economics In RPGs

Lots still to get through, so as usual I’m going to dive right in. While I’ll try to have this make sense in a standalone mode, it would be preferable for you to have read Chapter 8.1 and last week’s Chapter 8.2 before continuing. The Digital Age, Fourth Period 00s-2010s Most of the decade that […]

Comments Off on Economics In RPGs 8: The Digital Age Ch 3

Economics In RPGs 8: The Digital Age Ch 2

This entry is part 12 of 16 in the series Economics In RPGs

As usual in this series, I’ve decided to just push on from where we left off, without the preambles and without a synopsis. You should read Chapter 8.1 before starting this continuation of the article to get the most out of it. But you can dive right in if you want to – at your […]

Comments Off on Economics In RPGs 8: The Digital Age Ch 2