Archive for the ‘Zener Gate’ Category

A Measure Of Success: GM’s ways of ‘winning’ in an RPG

This article has been in preparation for a very long time – since May 2017, in fact. I hope it proves to have been worth the wait… While there is no such thing as “winning” in an RPG, that doesn’t mean that there isn’t success, and that not all success is created equal. Some success […]

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Randomness In RPGs

Anarchy. Chaos. Flexibility. Uncertainty. Control. Challenge. Unpredictability. All of these words can be used to describe the influence of Randomness within an RPG. Every GM uses randomness in all seven of these ways, the relative significance being the primary variant. But why do RPGs contain a random element? Randomness in RPGs derives from two sources, […]

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The Black Meta-Art Of Setting Difficulty Targets

Every time there’s a fifth Saturday in the month (with the occasional exception), I run my Dr Who campaign. This uses a simple home-brew game system that I’ve been tinkering with for more than a decade. As the game proceeded (a good time was had by both GM and Player), I noticed the way that […]

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Memory Lane: Nov 2017 Blog Carnival Roundup

Campaign Mastery hosted the November 2017 Blog Carnival and had some really great submissions in addition to my using the Carnival as a springboard for a whole heap of articles. The theme this time around was “The Past Revisited: Pick a post (your own or someone else’s) and write a sequel. Should include a link […]

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Parallel Worlds and the probability of events

It’s been a while since I’ve done a straight pseudo-physics article, but as I write this I’m in the final preparations for the Zener Gate campaign*, and as a result the subject has been on my mind. In fact, the campaign is due to have it’s second session next week. Nevertheless, this will all be […]

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Finalizing the Mechanics for the Zener Gate Campaign

This entry is part 4 in the series The Zener Gate System

Introductory Recap This is the third post on the development of a bespoke game system for use in my latest campaign, which is now scheduled to start play on October 21st – so finishing this has become a priority. Let’s start with a recap. A couple of minor details that weren’t properly explained the first […]

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The Reality Deadline

Every GM experiences deadlines and deadline stress. There comes a point at which you have to be ready to play, whether you are or not, and whether you feel adequately prepared or not. In learning how to cope with that situation, you also learn how to manage – at least somewhat – the many analogous […]

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Progressive Modifiers In The Zener Gate system

This entry is part 3 in the series The Zener Gate System

Prelude I: Someone asked why readers might want to read a diary of rules creation. The Answer is simple: it helps you understand rules and rules processes, making it easier for a GM to interpret other game mechanics as they encounter them. That’s always the value of a glimpse behind-the-scenes!   Prelude II: Well, that […]

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Designing A Game System (for the Zener Gate campaign)

This entry is part 2 in the series The Zener Gate System

It’s still not certain which game system will be used for the Zener Gate campaign, but discussion with one of the players clarified many of the concepts of the original game system that was forming in the back of my mind as an option. As I thought the process and ideas might be of interest […]

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Improvising A Campaign: introducing the Zener Gate campaign!

This entry is part 1 in the series The Zener Gate System

This is being written a little under the deadline pump; I’m still playing catch-up from my week away at the Family Reunion / 40th Birthday party for my nephew. So it may not quite live up to my usual standards, but I’ll do my best. Actually, I’m cheating for a lot of this article, which […]

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