Archive for the ‘Mike’ Category

Ally, Enemy, Resource, and Opportunist: The four major NPC Roles (Part 1)

Most NPCs occupy one of four niches in terms of their impact within an adventure or an encounter: Ally, Enemy, Resource, and Opportunist. I use AERO as a mnemonic to remind me of them. The four roles These four roles define, in broad parameters, how an NPC will interact with the PCs and how that […]

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The Influence Of Distance Part 2: Near (the other half)

The examination of the consequences to a community being located close to the center of administrative, political, and economic power that is a national capital continues. To recap: So far, I have looked at: Proximity To Power Proximity To Authority Proximity To News Access To Communications Proximity To Trade Proximity To Opportunity Proximity To Fashion […]

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The Influence Of Distance Part 1: Near (the first half)

When I started writing this article, it was expected to be another short one. I had only 3 or 4 impacts in mind… deeper analysis when I started detailed planning soon dispelled that expectation. Of necessity, I’ve had to break it into smaller pieces… Being close to the population / administration / social center of […]

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The Impact Of Player Psychology

Have you ever tried to run a prison-break scenario? Was it as successful as you would have hoped? I’m betting that most readers will have answered “no” to the first question and that virtually everyone else will have answered “no” to the second. There’s good reason for this state of pessimism: no matter how essential […]

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Let’s Talk About Containers: 22 Wondrous Items

I’ve read a lot of RPG content and advice over the years, much of it D&D related. I’ve contributed my fair share to that total, it must be admitted. Every D&D supplement (that’s not explicitly a collection of monsters) contains new magic items. Websites and magazines abound in them. AD&D creatures, at least came with […]

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Should GMs design a PC’s family?

There’s an old saying: “you can choose your friends, but you cant’ choose your family.” I was thinking about that this morning and it suddenly struck me that there was an interesting RPG-related question that could be founded on that premise – the very question that forms the title of this article. The Arguments for […]

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Undercurrents Of Characterization

Character skills can be divided into three categories (with some overlapping): skills that enhance the character’s ability to survive/succeed in adventures; skills that the character archetype is expected/required to have; and the oddballs from left field, which I refer to as Characterization Skills. The last category also includes anything from the first two categories that […]

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Creating New Magic Weapons

Readers may have noticed that the last couple of posts have been unusually short and to the point, instead of the usual depth that is the hallmark here at Campaign Mastery. There’s a couple of reasons for that. First, I have a family function coming up in June and won’t be around to write my […]

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Improvising an Adventure

Things didn’t exactly go according to plan in the Adventurer’s Club campaign this weekend past. Entirely my fault; I was running late and assumed that the adventure that we were about to start had been copied onto a USB stick as is our usual practice. After all, it was finished several months ago. On top […]

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What Size Is A Kingdom?

Disaster has struck, and the laptop that I have been using to do – well, everything – has lost it’s visual display. It’s possible that this is simply a new symptom of the battery power problem that it’s been experiencing for some time, or it might be some new devilry. This problem is complicated by […]

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Tying Plot Threads Together: Concepts to Executable Plot

How do you take three plot ideas and interlink them to make one grand adventure? I’ve often skimmed over this point because it’s usually arisen in the context of campaign planning, so I thought it was high time that I went into it in greater detail. Another reason why I’ve been dodging this discussion for […]

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2016: The Myth and The Reality

I’ve been holding off on this article for almost 9 months because I wanted to make sure I had an RPG connection. Last week, I finally found it. 2016: The Myth 2016 is perceived to have been a horror year for the loss of celebrities. One famous face or voice left us after another. It […]

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