Archive for the ‘The End Of The Rainbow’ Category

Inventing and Reinventing Races in DnD: An Introduction to the Orcs and Elves series part 4

This entry is part 4 of 31 in the series Orcs & Elves

I’ve got a lot of campaign prep to get done. In fact, I’ve got so much to do that if I don’t do it here, I’ll either never get it done in time. But first, I have to paint a picture of the background for this to be useful to the rest of Campaign Mastery’s […]

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Inventing and Reinventing Races in DnD: An Introduction to the Orcs and Elves series part 3

This entry is part 3 of 31 in the series Orcs & Elves

I’ve got a lot of campaign prep to get done over the next few months. In fact, I’ve got so much to do that if I don’t do it here, in public, I’ll either never get it done in time – or be so distracted that Campaign Mastery will suffer. I’ve chosen to do the […]

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Top-Down Design, Domino Theory, and Iteration: The Magic Bullets of Creation

There are three tricks that I use all the time when designing adventures, characters, races, campaigns, cultures, NPCs and Villainous Plans for RPGs, and for rebooting tired old characters. I call them the magic bullets of design, and I’ve written about most of them several times before – but there is always something new to […]

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Inventing and Reinventing Races in DnD: An Introduction to the Orcs and Elves series part 2

This entry is part 2 of 31 in the series Orcs & Elves

I’ve got a lot of campaign prep to get done over the next few months. In fact, I’ve got so much to do that if I don’t do it here, in public, I’ll either never get it done in time – or be so distracted that Campaign Mastery will suffer. I’ve chosen to do the […]

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Inventing and Reinventing Races in DnD: An Introduction to the Orcs and Elves series part 1

This entry is part 1 of 31 in the series Orcs & Elves

I’ve got a lot of campaign prep to get done over the next few months. In fact, I’ve got so much to do that if I don’t do it here, in public, I’ll either never get it done in time – or be so distracted that Campaign Mastery will suffer. I’ve chosen the former course… […]

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Parable and Play: Fables and Morality Plays as the basis for adventures

‘Tis the season for Perennials Every year, around this time, the TV networks seem to trot out the same old stories, year after year. I can pretty much guarantee that there will be at least one if not two or more variations on Dickens’ A Christmas Carol for example. There are good reasons for this […]

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Splitting Hairs: Exploring nuance as a source of game ideas

I’ve always found that I can get a lot of mileage out of exploring nuances, fine shades of differentiation between synonyms, when I’m looking for adventure ideas and character concepts. Sometimes I will introduce a character to do nothing but that, especially when the PCs are in the other camp – even if they don’t […]

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Theology In Fumanor: The collapse of Infinite No-Space-No-Time and other tales of existence

In Deus Ex Machinas And The Plot Implications Of Divinity I talked about the relationship between divine beings and a campaign’s structure and narrative, and how a big-picture perspective on the role divine power plays within a campaign can make or break the plausibility of the campaign. At the end of that article, I suggested […]

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Shades of Sky Blue: Variations on U.N.T.I.L.

A book on the structures and natures of different governments within our world got me to thinking anew about perhaps the most seminal creation within the background of the Hero System – U.N.T.I.L. Specifically, thinking about who the organization is; how they fit into the policies, principles and charter of the United Nations; what’s wrong […]

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The Longex Dextora (The Hinterlands)

This entry is part 7 of 7 in the series On Alien Languages

Having given Campaign Mastery’s readers (and myself) a break from the series, today’s article contains another Kingdom write-up from my Shards Of Divinity Campaign, once again in more detail than even the players have seen it before… Metagame Origins A ‘Hinterland’ is technically a region behind a coast or rivers, i.e. separated from the main […]

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The Color Of Pulp

Earlier this week I received an email from Richard Hetley, a writer & game designer from Megara Entertainment. Magara have a new kickstarter-funded project, and Richard was inviting me to write an article about that project. I’ve received a number of such invitations in the past, and turned them down (politely and with words of […]

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Been There, Done That, Doing It Again – The Sequel Campaign Part Two of Two: Sprouts and Saplings

If you’ve followed the advice that I proffered in the first part of this article, your proposed sequel campaign is now brimming with ideas but they are scattered and incomplete. Some of these campaign seeds will flower and bloom, others will wither and lie dormant and unused. They are not yet part of a campaign. […]

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