Archive for the ‘Campaign Creation’ Category

Topologia: A Strange Campaign Setting, Part 1

This entry is part 1 of 5 in the series The Topologia Game Setting

Part 1 of a campaign setting with some unique features – like limited immortality, topological insanity, a touch of the Wild West, and the Church of the Holy Octopod… 40,000 words done for the next post in the Trade In Fantasy series and it’s still not ready to post. So it will be a monster […]

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The Call To Arms: A Guest Article by Alexander Atoz Pt 2 of 2

This is part 2 of the guest article on Wars in TTRPGs by Alexander Atoz. Wars are inevitable in most RPGs, sooner or later, but GMs often struggle to walk the fine line between making the conflict seem realistically big enough and keeping the experience personal to the players. Vast armies lend themselves to Roll-playing, […]

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Culture And The Face Of Danger

An observed pattern sheds surprising light on how RPG styles differ from one nation to another. This is the latest in my series of time-out posts in between the Trade In Fantasy series. The YouTube viewer that I use most often displays, at the end of a video, thumbnails of other videos that you might […]

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The Momentum Of Breadcrumbs

There are ways of imparting dynamic life to a background and to characters that are hard work and ways that are easy. This is one of the easy ways. This is the latest in my series of time-out posts in between the Trade In Fantasy series. I’m concurrently reading two books right now: Dr Who […]

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Campaign Workflow For GMs Pt 2

Running a campaign is a lot easier if there’s a clear process that maximizes opportunities for success and avoids the worst traps and pitfalls. Campaign Mastery has again been recognized as one of the top 20 blogs devoted to the subject of RPGs. Given the caliber of the opposition, I consider this to be a […]

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Campaign Workflow For GMs Pt 1

Starting and Running a campaign is a lot easier if there’s a clearly understood process that maximizes the opportunities for success and avoids the largest traps and pitfalls. As usual, I worked on the next part of Trade In Fantasy until it became clear that it wasn’t quite going to be ready in time, then […]

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Trade In Fantasy Ch. 4: Modes Of Transport, Pt 2

This entry is part 10 of 20 in the series Trade In Fantasy

Rivers provide a natural alternative to roads and overland travel, if the river happens to go where you want it to. That’s more likely than it might initially seem, because rivers provide natural resources and defenses that make them natural locations for settlements, with transportation of cargo a bonus on top of those advantages. Table […]

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The Potential Benefits Of A Session Minus-One

I was recently offered the opportunity to review a copy of Mythwoven, a new RPG supplement by Sphynx Tale Games, by the Author Brett Moore. His description sounded intriguing: a collaborative worldbuilding game designed to enhance session 0 and immerse players in the game world’s lore. From the additional details that his email disclosed, I […]

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Trade In Fantasy Ch. 4: Modes Of Transport, Pt 1

This entry is part 9 of 20 in the series Trade In Fantasy

The 4th chapter of the Trade In Fantasy series looks at Modes Of Transport and trade route planning (9th post in the series). Table Of Contents: In today’s post: Chapter 4: Modes Of Transport 4.0 A Word about Routes 4.0.1 Baseline Model 4.0.2 Relative Sizes 4.0.3 Competitors 4.0.4 Terrain I 4.0.5 Terrain II 4.0.6 Multi-paths […]

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Trade In Fantasy Ch. 3: Routine Personnel, Pt 4

This entry is part 8 of 20 in the series Trade In Fantasy

The last installment of the third Chapter of the series looks as worker productivity and how race and other factors influence it. It’s been an interesting 2025 so far, characterized by things going wrong in unexpected and unusual ways and recovering from those problems. It actually started on New Year’s Eve, when I rebooted my […]

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Looking At A Bigger Picture, Part 2 of 2

Landscapes are wonderful things, more significant & useful than many GMs realize. This post focuses on using Landscapes, both literal and metaphoric, using the lessons from the first part of the article. This is Part t 2 of 2. This is the 4th of my time-out posts in between the Trade In Fantasy series, which […]

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Trade In Fantasy Ch. 3: Routine Personnel, Pt 3

This entry is part 7 of 20 in the series Trade In Fantasy

The 3rd of 4 posts looking at everyday personnel in Trade focuses on the Labor Unit and how to use it to make GMing a business easier. Today’s post starts with a couple of short sections that were inadvertently left out of last week’s examination of carts. They had been written, but not where they […]

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