Author Archive

The Artificial Mind: Z-3 Campaign Canon

Lately, a lot of the spam that CM has been receiving has proposed the use of AI-generated content to make the life of the writer/publisher easier, as though content creation was nothing more than the means to an end. The Flaw In The Argument Mankind has yet to build an artificial system that can pass […]

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Chances Are: Lessons in Probability

I hadn’t intended to publish another math-heavy article so soon, but when the muse strikes you have to follow it… To be a top-class GM, you need to have an almost instinctive understanding of probability. Such understanding rarely comes naturally; you have to work at it, exploring different ways of looking at odds and outcomes. […]

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The Trouble With Ginormous

This article contains material generated as background reference in Mike’s Doctor Who: A Vortex Of War campaign, but it holds relevance to most campaigns including those of the Fantasy genre. Introduction Space is big – really, really, big. I’m sure most readers will have come across that phrase, or something very like it, on numerous […]

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A serving of Humble Pi

I came across a remarkable mathematical fact the other day, which immediately gave me the idea for this post. Yet, while I noted the fact, and roughed out a structure for this article, when the time came to actually write it, the gaming relevance that had been so obvious and self-evident that I had not […]

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Interaction Flows – A Planning Tool

It happens to everyone eventually – you look at your plot and realize that one of your PCs is going to have to interact with an NPC in a one-off scene, an NPC with whom they might never come into contact again. There are many different ways of handling this. Some GMs will use a […]

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On The Priorities Of Graphic Depiction 8: Examples

This entry is part 8 of 8 in the series Priorities Of Graphic Depiction

The story so far… This is the last in a set of mini-posts that I have written and published as quickly as possible (given a number of health-related interruptions), something I’m calling a mini-blitz. My normal publication schedule will resume at the end of the series. Each of the posts so far has examined one […]

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On The Priorities Of Graphic Depiction 7: Events & Effects

This entry is part 7 of 8 in the series Priorities Of Graphic Depiction

So this was all ready to post – and then my internet connection went out. Thankfully that was only a problem for a day or two. But it has delayed the series slightly. The story so far… This is the sixth in a set of mini-posts that I’m writing and publishing as quickly as possible, […]

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On The Priorities Of Graphic Depiction 6: Locations

This entry is part 6 of 8 in the series Priorities Of Graphic Depiction

The story so far… This is the fifth in a set of mini-posts that I’m writing and publishing as quickly as possible, something I’m calling a mini-blitz. My normal publication schedule will resume at the end of the series. Each post examines one of the specific image categories nominated in the first post of the […]

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On The Priorities Of Graphic Depiction 5: Vehicles

This entry is part 5 of 8 in the series Priorities Of Graphic Depiction

The story so far… This is the fourth in a set of mini-posts that I’m writing and publishing as quickly as possible, something I’m calling a mini-blitz. My normal publication schedule will resume at the end of the series. Each post examines one of the specific image categories nominated in the first post of the […]

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On The Priorities Of Graphic Depiction 4: Monsters and Encounters

This entry is part 4 of 8 in the series Priorities Of Graphic Depiction

This post has taken a lot longer than expected, delayed by medical testing that was like a black hole sucking in time. And there’s more of it to come, I’m afraid… The story so far… This is the third in a set of mini-posts that I’m writing and publishing as quickly as possible, something I’m […]

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On The Priorities Of Graphic Depiction 3: People (NPCs)

This entry is part 3 of 8 in the series Priorities Of Graphic Depiction

The story so far… This is the third article in this series, and the second of a set of mini-posts that I’m going to be writing and publishing as quickly as possible, something I’m calling a mini-blitz. My normal publication schedule will resume at the end of the series. Each post will examine one of […]

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On The Priorities Of Graphic Depiction 2: Objects

This entry is part 2 of 8 in the series Priorities Of Graphic Depiction

The story so far… This is the second article in this series, and the first of a set of mini-posts that I’m going to be writing and publishing as quickly as possible, something I’m calling a mini-blitz. My normal publication schedule will resume at the end of the mini-blitz. Each post will examine one of […]

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