Archive for April, 2022

A Step Forward – Chase Mechanics Reviewed

Chase mechanics are some of the hardest things in an RPG to get right – so much so that a lot don’t even try (and sometimes go to considerable lengths to hide the fact). So I was very interested when Evil Genius Games offered me the chance to review the chase mechanics from their upcoming […]

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Themes Should Be Like Gravity

I’ve written over 1,800 answers on Quora and for every one, I’ve read 40 or 50 answers (probably more) written by other people in response to a question by someone else again. A surprisingly small amount of what I’ve read has been directly RPG-related. That’s because most of the content that gets offered derives from […]

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The Difficulty With Deities

I was thinking about this month’s Blog Carnival subject (Gods Of The Multiverse), hosted by Gonz over at Codex Anathema, when I was struck by a thought that had never occurred to me before. Deities, by their very nature, don’t belong in Dungeons and Dragons – or in most other RPGs, for that matter. Before you […]

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The Atomic Theory of RPGs

When I studied Chemistry in Secondary School (which, when I started, was known more commonly as “High School”), we started with the Dalton Model of Atomic Structure, of atoms as fundamental units of matter that could not be subdivided, and then moved on to the Thompson “Plum Pudding” model. In essence, this describes a negatively-charged […]

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