Archive for October, 2018

Randomness In RPGs

Anarchy. Chaos. Flexibility. Uncertainty. Control. Challenge. Unpredictability. All of these words can be used to describe the influence of Randomness within an RPG. Every GM uses randomness in all seven of these ways, the relative significance being the primary variant. But why do RPGs contain a random element? Randomness in RPGs derives from two sources, […]

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Construction Methodology and RPGs

There’s a show that I like to watch now and then on a local Free-To-Air lifestyle channel called “Rescue My Renovation”. It appeals because it not only explains what was done wrongly but the correct way that it should have been done, and why. This presents practical information that I’ve found useful from time to […]

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If Wishing Made It So

Last week’s post was (technically*) the 1000th here at Campaign Mastery. Appropriately for such a number, it dealt with big-picture abstractions and the fundamental principle upon which the blog is founded – having more fun at the gaming table. That make’s this post (again, technically*) the 1001st – a number that itself both the seeds […]

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Scratching Your Itch

I know a number of former GMs who gave up the job. Some of them reverted to being players, some of them occasionally still dabble in the big chair, and some were so traumatized by the experience that they gave up RPGs entirely. There are always three parts to the equation that dictates a GM’s […]

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The Splash Vector: Delivering plots to unhittable PC Targets

There are lots of good reasons to have a strong supporting cast in an RPG. They permit interactions which reveal or highlight aspects of a PC that otherwise might get an infrequent airing, for one thing. Trusted NPCs can serve as proxies for the PCs, or can supplement their skill-base. Or, fourth, they can facilitate […]

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