Posts Tagged ‘Tools & Techniques’

On The Priorities Of Graphic Depiction 2: Objects

This entry is part 2 of 8 in the series Priorities Of Graphic Depiction

The story so far… This is the second article in this series, and the first of a set of mini-posts that I’m going to be writing and publishing as quickly as possible, something I’m calling a mini-blitz. My normal publication schedule will resume at the end of the mini-blitz. Each post will examine one of […]

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On The Priorities Of Graphic Depiction 1

This entry is part 1 of 8 in the series Priorities Of Graphic Depiction

A False Start Last week, I was discussing an image that I had composited for the pulp campaign with my co-GM. I made an off-hand remark about how justified I felt about expending the time and effort on the image. He agreed, positing that the greater the demands on the imagination of a scene, the […]

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Attitude to Burn: Blog Carnival June 2022

Attitude and Intensity We all have NPCs who are more driven than most, more obsessed or more sassy. This is never as easy as it sounds. We all have to raise our voices a little just to be heard clearly from all parts of the gaming table. Simply employing the “intense whisper” for the dialogue […]

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RPG Quora Answers By Mike – Part 3

This entry is part 3 of 3 in the series RPG Quora Answers By Mike

It took so much longer to plan out the article that I intended to publsh today, and it contains so many sections that I hasd grave doubts that I could finish it in time. Rather than risk having nothing to post in what is already shaping up to be a very busy week, I decided […]

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A Step Forward – Chase Mechanics Reviewed

Chase mechanics are some of the hardest things in an RPG to get right – so much so that a lot don’t even try (and sometimes go to considerable lengths to hide the fact). So I was very interested when Evil Genius Games offered me the chance to review the chase mechanics from their upcoming […]

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Themes Should Be Like Gravity

I’ve written over 1,800 answers on Quora and for every one, I’ve read 40 or 50 answers (probably more) written by other people in response to a question by someone else again. A surprisingly small amount of what I’ve read has been directly RPG-related. That’s because most of the content that gets offered derives from […]

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The Hole We Leave Behind

Shane Warne was one of the greatest cricketers since the game began. His specialty was Leg Spin, which involves using your fingers during the delivery process to get the ball to spin so that it curves through the air, and when it bounces off the pitch, it ‘turns’ to one side or the other – […]

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The Emergent Properties Of Simulated Unreality

Not long ago, I saw a game result that bucked the established trend in outcomes, a potent reminder of the unpredictability of sports. After losing the first four games of a five-game series against Australia (T20 International Cricket), the Sri Lanka team posted a comprehensive win to salvage some pride and deflate Australian egos just […]

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Blind Alleys and Lost Treasures

I spent most of my Sunday evening trying to put together a submission for this month’s Blog Carnival. It’s been a while since I was last inspired to create a submission – way back in June of last year, in fact. Blind Alley I The first thing you notice when you scroll to the bottom of […]

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Image Compositing Project No 3, a Blue Monkey

This entry is part 4 of 4 in the series Image Compositing for RPGs

In the first part of this series, I detailed the compositing modes that I use most frequently, along with a few other hints and techniques. The second part showed project number 1, taking a black and white photograph (grayscale) and adding unconventional colors to transform the image into a blue-skinned alien on some strange other […]

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Image Compositing for RPGs: Project No 2

This entry is part 3 of 4 in the series Image Compositing for RPGs

In the first part of this series, I detailed the compositing modes that I use most frequently, along with a few other hints and techniques. The second part detailed project number 1, taking a black and white photograph (grayscale) and adding unconventional colors to transform the image into a blue-skinned alien on some strange other […]

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Image Compositing for RPGs: Project No 1

This entry is part 2 of 4 in the series Image Compositing for RPGs

Last time, in part 1 of what has now become a series (more on that in a moment), I demonstrated the composite modes that I use most frequently, and some of what I can do with them. But the rule zero of image editing is to always have an objective, a purpose, in mind – […]

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