Posts Tagged ‘Inspiration’

On The Origins Of Orcs, Chapters 1-4

This entry is part 6 of 31 in the series Orcs & Elves

I’ve got so much campaign prep to get done that if I don’t do it here, in public, I’ll either never get it done in time… But First, One more piece of context: In preparing this article, and the series as a whole, it’s suddenly occurred to me that I’ve never explained just why this […]

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Inventing and Reinventing Races in DnD: An Introduction to the Orcs and Elves series part 5

This entry is part 5 of 31 in the series Orcs & Elves

I’ve got a lot of campaign prep to get done. In fact, I’ve got so much to do that if I don’t do it here, I’ll either never get it done in time. But first, I have to paint a picture of the background for this to be useful to the rest of Campaign Mastery’s […]

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The Poetry Of Meaning: 16 words to synopsize a national identity

There are certain words whose literal translation can be considered telling when defining the mindset of a nation or culture. Most of these are identified after the fact, when a scholar matches a literal translation with a key insight into the profile of a particular group, but for roleplaying purposes we can define and redefine as necessary to employ selected terms as key indicators and giveaways to the psychology of a group or race.

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Inventing and Reinventing Races in DnD: An Introduction to the Orcs and Elves series part 4

This entry is part 4 of 31 in the series Orcs & Elves

I’ve got a lot of campaign prep to get done. In fact, I’ve got so much to do that if I don’t do it here, I’ll either never get it done in time. But first, I have to paint a picture of the background for this to be useful to the rest of Campaign Mastery’s […]

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Inventing and Reinventing Races in DnD: An Introduction to the Orcs and Elves series part 3

This entry is part 3 of 31 in the series Orcs & Elves

I’ve got a lot of campaign prep to get done over the next few months. In fact, I’ve got so much to do that if I don’t do it here, in public, I’ll either never get it done in time – or be so distracted that Campaign Mastery will suffer. I’ve chosen to do the […]

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Top-Down Design, Domino Theory, and Iteration: The Magic Bullets of Creation

There are three tricks that I use all the time when designing adventures, characters, races, campaigns, cultures, NPCs and Villainous Plans for RPGs, and for rebooting tired old characters. I call them the magic bullets of design, and I’ve written about most of them several times before – but there is always something new to […]

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Inventing and Reinventing Races in DnD: An Introduction to the Orcs and Elves series part 2

This entry is part 2 of 31 in the series Orcs & Elves

I’ve got a lot of campaign prep to get done over the next few months. In fact, I’ve got so much to do that if I don’t do it here, in public, I’ll either never get it done in time – or be so distracted that Campaign Mastery will suffer. I’ve chosen to do the […]

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Inventing and Reinventing Races in DnD: An Introduction to the Orcs and Elves series part 1

This entry is part 1 of 31 in the series Orcs & Elves

I’ve got a lot of campaign prep to get done over the next few months. In fact, I’ve got so much to do that if I don’t do it here, in public, I’ll either never get it done in time – or be so distracted that Campaign Mastery will suffer. I’ve chosen the former course… […]

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Parable and Play: Fables and Morality Plays as the basis for adventures

‘Tis the season for Perennials Every year, around this time, the TV networks seem to trot out the same old stories, year after year. I can pretty much guarantee that there will be at least one if not two or more variations on Dickens’ A Christmas Carol for example. There are good reasons for this […]

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Splitting Hairs: Exploring nuance as a source of game ideas

I’ve always found that I can get a lot of mileage out of exploring nuances, fine shades of differentiation between synonyms, when I’m looking for adventure ideas and character concepts. Sometimes I will introduce a character to do nothing but that, especially when the PCs are in the other camp – even if they don’t […]

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What do you give the Gamer who has everything?

With the Christmas season apon us, I thought it an appropriate time to talk about Christmas gifts suitable for tabletop gamers, some obvious, and some not-so-obvious. My family often complain that I’m hard to shop for; I disagree, and this list is the reason why… Rulebooks The most obvious thing to give another player is […]

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Shades of Sky Blue: Variations on U.N.T.I.L.

A book on the structures and natures of different governments within our world got me to thinking anew about perhaps the most seminal creation within the background of the Hero System – U.N.T.I.L. Specifically, thinking about who the organization is; how they fit into the policies, principles and charter of the United Nations; what’s wrong […]

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