Posts Tagged ‘Hero-System’

The Imperial History of Earth-Regency, Part 7: Disintegration And Repair – 1973-75

This entry is part 7 of 12 in the series The Imperial History of Earth-Regency

Pieces Of Creation is an occasional recurring column at Campaign Mastery in which Mike offers game reference and other materials that he has created for his own campaigns. All images used to illustrate this article are public-domain works hosted by Wikipedia, Wikipedia Commons, or derivations of such works, except for the “Civil Service Uniform” illustration […]

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The House Always Wins: Examining the Concept of House Rules

Sometimes we old hands, tired of a subject that’s been talked to death, or thinking that everything there is to be said on the subject has been said, forget that a lot of players and GMs have come into the hobby more recently than we have, and hence weren’t privy to those discussions. This produces, […]

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The Imperial History of Earth-Regency, Part 6: Coming Apart At The Seams – 1960-1972

This entry is part 6 of 12 in the series The Imperial History of Earth-Regency

Pieces Of Creation is an occasional recurring column at Campaign Mastery in which Mike offers game reference and other materials that he has created for his own campaigns. All images used to illustrate this article are public-domain works hosted by Wikipedia, Wikipedia Commons, or derivations of such works, with the exception of the “fistful of […]

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The Imperial History of Earth-Regency, Part 5: The Cold War Begins – 1945-1959

This entry is part 5 of 12 in the series The Imperial History of Earth-Regency

Pieces Of Creation is an occasional recurring column at Campaign Mastery in which Mike offers game reference and other materials that he has created for his own campaigns. All images used to illustrate this article are public-domain works hosted by Wikipedia, Wikipedia Commons, or derivations of such works.   The Empire Fractures – 1945-1953 (~100 […]

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The Imperial History of Earth-Regency, Part 4: An Empire At War – 1910-1945

This entry is part 4 of 12 in the series The Imperial History of Earth-Regency

Pieces Of Creation is an occasional recurring column at Campaign Mastery in which Mike offers game reference and other materials that he has created for his own campaigns. All images used to illustrate this article are public-domain works hosted by Wikipedia Commons or derivations of such works, save for the illustration of The Mao.   […]

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The Imperial History of Earth-Regency, Part 3: Birth Of An Empire – 1782-1910

This entry is part 3 of 12 in the series The Imperial History of Earth-Regency

Pieces Of Creation is an occasional recurring column at Campaign Mastery in which Mike offers game reference and other materials that he has created for his own campaigns.       All images used to illustrate this article are public-domain works hosted by Wikipedia Commons or derivations of such works. Introduction The Magna Carta was […]

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The Imperial History of Earth-Regency, Part 2: The Road To Empire – 1220-1782

This entry is part 2 of 12 in the series The Imperial History of Earth-Regency

Pieces Of Creation is an occasional recurring column at Campaign Mastery in which Mike offers game reference and other materials that he has created for his own campaigns.     Welcome to part two of this series of articles introducing the history of Earth-Regency. Part 1 showed how a small change in one weak Baron’s […]

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The Imperial History of Earth-Regency, Part I: The Middle Ages – 1189-1220

This entry is part 1 of 12 in the series The Imperial History of Earth-Regency

Pieces Of Creation is an occasional recurring column at Campaign Mastery in which Mike offers game reference and other materials that he has created for his own campaigns.     Introduction A couple of weeks ago I described my ground rules for handling alternate histories in RPGs and promised to excerpt the writeup I did […]

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A Twist in Time: Alternate Histories in RPGs

The latest iteration of my superhero campaign has just gotten underway. Being set (mostly) on an alternate-history Earth, it holds a number of elements that may be of interest to readers, especially if I explain the thinking that led to the various choices that were made and my approach to the construction of a detailed […]

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Back To Basics: Example: The Belt Of Terra

This is part four from two (yes, you read that right) in a discussion of the basic principles of creating adventures and hooking them together to form a campaign; I wasn’t originally going to include these examples, feeling that the principles would be clearer to the reader if they weren’t distracted by another narrative threat […]

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Back To Basics: Example: The White Tower

This is part three from two (!) in a discussion of the basic principles of creating adventures and hooking them together to form a campaign; I wasn’t originally going to include these examples, feeling that the principles would be clearer to the reader if they weren’t distracted by another narrative threat running concurrently – and […]

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Making The Loot Part Of The Plot: Loot as a plot mechanic

From everything I’ve read – starting with early issues of The Dungeon, continuing with “Through Dungeons Deep”, and running all the way through to numerous blog posts – a lot of GMs have trouble connecting the desire to “make the loot part of the plot” with techniques for actually achieving this goal. It’s my impression […]

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