Posts Tagged ‘DM-Advice’

Big Changes For The Little Guy: How to go from Premise to Campaign

Campaign Mastery was down for a few hours this week due to a configuration issue resulting from a server restore by our host. This manifested as an offer to download a file instead of opening the site. Diagnosing and solving the problem meant that this article couldn’t be finished in time to upload it on […]

Comments (3)

Hints, Metaphors, and Mindgames: Naming Adventures (Part 2)

This entry is part 7 of 11 in the series A Good Name Is Hard To Find

Introduction (reprised from Part 1) I use scenario/adventure titles all the time. Used correctly, they can put players into the correct frame of mind to react in the “right” way to the events in a scenario, conceal the identity of a villain until or hide a plot twist until the big reveal, heighten the drama […]

Comments (2)

Hints, Metaphors, and Mindgames: Naming Adventures (Part 1)

This entry is part 6 of 11 in the series A Good Name Is Hard To Find

I use scenario/adventure titles all the time. Used correctly, they can put players into the correct frame of mind to react in the “right” way to the events in a scenario, conceal the identity of a villain until or hide a plot twist until the big reveal, heighten the drama of a situation and/or raise […]

Comments (6)

The Age Of An Elf: Demographics of the long-lived

I’m taking a break from the ongoing Earth-regency Alternate History series this week (mostly because research has been taking more time than I’ve had available. Instead, the following is based on an email exchange between one of my players and myself, raising some serious questions about the population dynamics of longer-lived species and aging in […]

Comments (16)

Exceeding the Extraordinary: The Meaning Of Feats

From time to time, I like to look behind the curtain – to see what makes the mechanics of the games that I play tick, and what the implications are. Sometimes this leads down unexpected byways, and at other times it yields a nugget or two of insight. And sometimes, it just goes nowhere. So: […]

Comments (6)

Grokking The Message: Naming Places & Campaigns

This entry is part 5 of 11 in the series A Good Name Is Hard To Find

So, here it is: a day late, thanks to the Easter long weekend, but better late than never! Normal Service will be restored next week… in the meantime, enjoy. We’re still working our way through what was originally intended to be Part 4 of this series, believe it or not! Part 1 concerned itself with […]

Comments (8)

With The Right Seasoning: Beyond Simple Names

This entry is part 4 of 11 in the series A Good Name Is Hard To Find

Welcome to “part 3a” of this series on names and naming things – and finding the right choice. Today’s post was actually intended to be part of the previous entry in the series, but the subjects of Mononyms (got it right this time, thanks again elijah!) and bi-structured names just sort of grew… a lot. […]

Comments (8)

Sugar, Spice, and a touch of Rhubarb: That’s what little names are made of

This entry is part 3 of 11 in the series A Good Name Is Hard To Find

This is the third part of this series on character names. Part 1 discussed the value of a good name, and examined the attributes and benefits that characterized a good choice of name. In Part 2, I explored “Name Seeds”, the heart of a system that I have developed for the creation of passable-or-better names […]

Comments (12)

The Wellspring Of Euonyms: Name Seeds

This entry is part 2 of 11 in the series A Good Name Is Hard To Find

Wow. I just realised this is the 351st post here at Campaign Mastery! A quick thank-you to everyone who has contributed, participated, commented, or read our stuff along the way! I also want to spare a moment to mention the people affected by the flooding here in Australia at the moment. We’re about 2 days […]

Comments (10)

Evil GM Tricks For Over-Resting PCs

Have you heard of the five minute adventuring day? The characters blow their powers in the first combat each day and then choose to rest so they are fully charged tomorrow for the next challenge. This is not only boring, it’s terrible storytelling. We just posted a new lesson in the Faster Combat course for […]

Comments (6)

A Good Name Is Hard To Find

This entry is part 1 of 11 in the series A Good Name Is Hard To Find

Introduction Let’s talk about the art of naming characters, especially NPCs. This is one of the (thankfully few) aspects of the GMing craft that doesn’t come naturally to me. I can usually get there in the end, but off-the-cuff names can be a real struggle. To deal with this handicap, I have evolved a system […]

Comments (9)

A Twist in Time: Alternate Histories in RPGs

The latest iteration of my superhero campaign has just gotten underway. Being set (mostly) on an alternate-history Earth, it holds a number of elements that may be of interest to readers, especially if I explain the thinking that led to the various choices that were made and my approach to the construction of a detailed […]

Comments (6)