Posts Tagged ‘3.x’

Ask The GMs: Rubbing Two Dry Words Together

Why have different languages in an RPG? How can they be used to enhance a story? And what’s wrong with Universal Translators, anyway? I have a question about using languages in fantasy RPGs. There are numerous articles and advice out there on how to create fictitious languages and make them sound realistic or add verisimilitude […]

Comments (10)

The Critical Threshold: A brief debate on the Merits of Extreme Results

This is not the post that I expected to make this week. I simply ran out of time and could not finish either the article I had intended to post this week [about time travel] or the one for next week [the long-awaited followup to last year’s Pillars of Architecture article], in time. Instead, I […]

Comments (10)

Sophisticated Links: Degrees Of Seperation in RPGs

Introduction This is not the post I was originally going to write for today, but a paragraph in one of the books I am reading brought to mind the game that seemed to be everywhere just a few years ago, “Six Degrees From Kevin Bacon”, and social networking in general, and I suddenly saw applicability […]

Comments (7)

Ask The GMs: How to GM solo PCs (especially in combat)

Campaign Mastery was asked, GM Brian: “I’m trying to run a D&D 3.5 Eberron campaign that will mostly be a solo campaign for my friend. I’m just looking for tips on how I can run a well balanced solo campaign that can still have a good amount of combat.” Johnn’s Answer: This is a great […]

Comments (10)

A Slippery Slope: Level Adjustments Under The Microscope

There are times when an Ask-The-GM’s question doesn’t inspire one of us, or is too attached to the mechanics of one specific game system, or doesn’t have enough depth to justify a full blog post, or has already been answered by one of our articles, or for some other reason simply doesn’t suit the approach […]

Comments (28)

The Pursuit Of Perfection, Part 2 of 5: A Perfect Vision Through A Glass, Darkly

This entry is part 2 of 9 in the series Lessons From The West Wing

In the first part of this article, which itself is the first installement of a series of articles, I discussed the execution and delivery of uniqueness in an RPG campaign, and derived a definition of doing so to perfection that was achievable in more than a hypothetical sense, that was actually a practical goal: “Perfection […]

Comments (5)

Vocabulary Hijinx: Using random word pairings for inspiration

We all have problems with our imaginations freezing up on us every now and again. While there are a number of things that you can do to kick-start your creativity when this happens, I have always found that it’s a good idea to have a stockpile of ideas that can be developed as needed for […]

Comments (8)

Downsize Your Disasters: GMing catastrophes in your RPG

We hesitated before running this piece, which was written prior to the disaster on Haiti. It is certainly not our intent to trivialise what has occurred or in any way to be insensitive to the ongoing emergency there. Ultimately, we chose to run it at this time so that we could encourage all those reading […]

Comments (7)

The Perils Of Prophecy: Avoiding the Plot Locomotive

Prophecies and prophetic visions are a staple of just about every game genre (even in Western Campaigns, the Indian Medicine Men might have them). GMs like using prophecies for a number of reasons: They impart a sense of wonder to the campaign They confer the impression of a wider universe around the PCs They show […]

Comments (21)

Flavours Of Neutral – Focussing On Alignment, Part 4 of 5

This entry is part 4 of 5 in the series Focussing On Alignment

In part one of this series, we presented a guest article by Garry Stahl, “The Conundrum Of Alignment”. Part two discussed the justification for alignment being part of the rules, looked at the arguement against oversimplified moral arguements, and concluded that the real problem with alignment was misuse attributable to the judgemental and morally-extremist labels […]

Comments Off on Flavours Of Neutral – Focussing On Alignment, Part 4 of 5

Dark Shadows – Focussing On Alignment, Part 5 of 5

This entry is part 5 of 5 in the series Focussing On Alignment

This post is the end of a long road! It started with a guest article by Garry Stahl, “The Conundrum Of Alignment”. Parts two and three highlighted what I believe to be the causes of the problems Garry identified, and provided an alternative perspective on Alignment that turned it into one of the most useful […]

Comments (5)

Mage Guild Mastermind Survives Pirate Haven

How does a mere mage survive in the world’s most infamous pirate’s den? And how does a leader of mages protect himself from the incredible powers his followers might weild against him? Here are a few of my thought processes behind a faction in my new D&D campaign. I thought you might be interested in […]

Comments (12)