Archive for the ‘Planning & Preparation’ Category

The Pursuit Of Perfection, Part 4 of 5: Evolving The Campaign

This entry is part 4 of 9 in the series Lessons From The West Wing

In the first part of this article, which is only the first installement of a series, I discussed the delivery of uniqueness in an RPG campaign, and derived a definition of doing so to perfection that was achievable in more than a hypothetical sense, that was actually a practical goal: “Perfection in an RPG is […]

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The Pursuit Of Perfection, Part 3 of 5: Laying A Campaign Foundation

This entry is part 3 of 9 in the series Lessons From The West Wing

In the first part of this article, which is itself just the first installement of a series of articles, I discussed the execution and delivery of uniqueness in an RPG campaign, and derived a definition of doing so “to perfection” that was achievable in more than a hypothetical sense – that was actually a practical […]

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The Pursuit Of Perfection, Part 2 of 5: A Perfect Vision Through A Glass, Darkly

This entry is part 2 of 9 in the series Lessons From The West Wing

In the first part of this article, which itself is the first installement of a series of articles, I discussed the execution and delivery of uniqueness in an RPG campaign, and derived a definition of doing so to perfection that was achievable in more than a hypothetical sense, that was actually a practical goal: “Perfection […]

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GTD for RPG

In 2008 I implemented the Getting Things Done system (GTD) for organizing my RPG campaign’s emails, ideas and to do items. It worked so well that I now use it for every campaign, and I think you should consider it as well. Here is my version of GTD for managing and organizing my campaign. Gather […]

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The Characterisation Puzzle: The Window Shopping Technique

This entry is part 4 of 5 in the series The Characterisation Puzzle

New techniques for getting under a character’s skin don’t come along every day; the techniques described earlier in this series have been my standard weapons for such tasks for the last two decades. So, when I thought of an original one earlier this year, I paid attention. This new technique is, in many ways, even […]

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Ask The GMs: Penetrating the veil of mystery

Why are mysteries so hard? Campaign Mastery was asked, I’m making a Hero System 5.5 campaign for some of my friends. I wanted to do a non-power game that was mystery based. First session went off fine, and I had some good hooks and an o.k. story. Now I find myself looking to plan another […]

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The Characterisation Puzzle: The Thumbnail Method

This entry is part 2 of 5 in the series The Characterisation Puzzle

This is technique number 1 for getting inside your character’s heads. It’s something I was taught in a Graphic Design course that I completed back in 1992 – so here we are 18 years later, and it’s still fresh in memory. That speaks volumes of its usefulness! Step 1: Prep Get a couple of pencils […]

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The Characterisation Puzzle: When personalities are hard to find

This entry is part 1 of 5 in the series The Characterisation Puzzle

Developing a characterisation is like a jigsaw puzzle. You solve the bit around the edges first – the most obvious characteristics – and then try and fill in the middle a bit at a time until the whole picture presents itself. There is usually one critical “piece” of the puzzle, which – when ‘solved’ – […]

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Scenario Sequencing: Structuring Campaign Flow

In a previous blog, I’ve written about my Superhero campaign currently facing a big finish (A Grand Conclusion: thinking about a big finish). This post will be a sequel of sorts, because any big finish naturally invites the question, “what’s next?” In this case, “next” is a sequel campaign. Many of the preceeding characters will […]

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Relatively Uncertain: Taking Control of Game Physics

Every campaign needs a game physics, whether the GM knows it or not. And, in fact, they all have one, whether it’s specified or not, and whether the GM knows that or not, as well. Boy, that was a short article! Now that we’ve established both need and solution, can we move on to another […]

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Vocabulary Hijinx: Using random word pairings for inspiration

We all have problems with our imaginations freezing up on us every now and again. While there are a number of things that you can do to kick-start your creativity when this happens, I have always found that it’s a good idea to have a stockpile of ideas that can be developed as needed for […]

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Stop Procrastinating and Get Those RPG Campaign Projects Done

A campaign killer is falling behind on planning and preparation, especially once a campaign starts. You soon lag and feel unready to GM. Then stress builds, fun flees and sessions get cancelled. This post is inspired by tips on beating procrastination over at RPG Atheneum. Alric discusses four procrastination motivators and a few tips to […]

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