Archive for the ‘PCs’ Category

Progressive Modifiers In The Zener Gate system

This entry is part 3 of 4 in the series The Zener Gate System

Prelude I: Someone asked why readers might want to read a diary of rules creation. The Answer is simple: it helps you understand rules and rules processes, making it easier for a GM to interpret other game mechanics as they encounter them. That’s always the value of a glimpse behind-the-scenes!   Prelude II: Well, that […]

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Countering The Rise Of Third-Person Roleplaying

This is a somewhat unusual article for Campaign Mastery in that it is pitched as much, or even more strongly, at players than at GMs… While planning the next adventure in the Adventurer’s Club campaign yesterday with my co-GM, I made an observation regarding the changing style of roleplaying. Both my co-GM, Blair, and I, […]

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The Character Story: The art of selling important NPCs

So you’ve come up with a great character for your game and want to gain maximum value for your creativity? No problem. TV has been doing that in one-hour dramas for decades. There are two paths to follow: the Good Guy path, and the Bad Guy Path. The ‘Good Guy Path’ is all about establishing […]

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The Elephant In The Gray Room, Pt 1 of 5: Introduction

This entry is part 1 of 4 in the series Elephant In The Gray Room

There are a couple of expressions that I frequently use as metaphors, simply because they express a concept in a really compact space and in a way that everyone can understand. One is ‘The Iceberg’ to indicate something that is a lot bigger or more important than it seems on the surface. Another is ‘The […]

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Designing A Game System (for the Zener Gate campaign)

This entry is part 2 of 4 in the series The Zener Gate System

It’s still not certain which game system will be used for the Zener Gate campaign, but discussion with one of the players clarified many of the concepts of the original game system that was forming in the back of my mind as an option. As I thought the process and ideas might be of interest […]

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Precision Vs Holistic Skill Interpretation

“He skulked down the alleyway, blending into the shadows and taking care to avoid the occasional patche of loose cobblestones…”   Sounds good, doesn’t it. Sounds literary, the way you would read – or write – it in a novel or short story. Let’s translate that into typical Game dialogue, and see how well it […]

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Improvising A Campaign: introducing the Zener Gate campaign!

This entry is part 1 of 4 in the series The Zener Gate System

This is being written a little under the deadline pump; I’m still playing catch-up from my week away at the Family Reunion / 40th Birthday party for my nephew. So it may not quite live up to my usual standards, but I’ll do my best. Actually, I’m cheating for a lot of this article, which […]

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The Influence Of Distance Part 2: Near (the other half)

The examination of the consequences to a community being located close to the center of administrative, political, and economic power that is a national capital continues. To recap: So far, I have looked at: Proximity To Power Proximity To Authority Proximity To News Access To Communications Proximity To Trade Proximity To Opportunity Proximity To Fashion […]

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The Influence Of Distance Part 1: Near (the first half)

When I started writing this article, it was expected to be another short one. I had only 3 or 4 impacts in mind… deeper analysis when I started detailed planning soon dispelled that expectation. Of necessity, I’ve had to break it into smaller pieces… Being close to the population / administration / social center of […]

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The Impact Of Player Psychology

Have you ever tried to run a prison-break scenario? Was it as successful as you would have hoped? I’m betting that most readers will have answered “no” to the first question and that virtually everyone else will have answered “no” to the second. There’s good reason for this state of pessimism: no matter how essential […]

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Let’s Talk About Containers: 22 Wondrous Items

I’ve read a lot of RPG content and advice over the years, much of it D&D related. I’ve contributed my fair share to that total, it must be admitted. Every D&D supplement (that’s not explicitly a collection of monsters) contains new magic items. Websites and magazines abound in them. AD&D creatures, at least came with […]

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Should GMs design a PC’s family?

There’s an old saying: “you can choose your friends, but you cant’ choose your family.” I was thinking about that this morning and it suddenly struck me that there was an interesting RPG-related question that could be founded on that premise – the very question that forms the title of this article. The Arguments for […]

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