Archive for the ‘NPCs & Villains & Monsters’ Category

In The Beginning: Prologs Part 3 (Types 10-18)

This entry is part 3 of 3 in the series Prologues In RPGs

Plans & Changes It’s strange how perceptions and plans can change as a project proceeds. This is the third in my series of articles about Prologues (spelt ‘Prologs’ in the US, and in the rest of this text) – but when I started, this was intended to be one single article, something relatively quick that […]

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In The Beginning: Prologs Part 2 (Types 1-9)

This entry is part 2 of 3 in the series Prologues In RPGs

In part 1, I looked at the dictionary definition of Prolog (Prologue if you’re not from the US), and found it inadequate. So I formulated my own, and then took a good hard look at the implications. In a nutshell, used properly, and when appropriate, a Prolog can massively enhance an Adventure, novel, play, or […]

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No Good Choices

I have a character to offer for your next D&D / fantasy game. His is a story of hope, and desperation – but mostly, hope. Introducing Solyn Solyn was nobody important, raised in the human community of Rospike. He tried his best to fit in, there, but never seemed quite on the same page as […]

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When Is A Door Not A Door?

I was watching a movie that’s an old favorite, National Treasure (now available with its sequel as a blue-ray double-feature at Amazon, click on the link – limited copies available), prompted by a combination of availability and renewed speculation concerning a third movie in the series. It’s not as though the first two were flops, […]

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A Sharp Lookout: How Much Can You Adventure?

Have you ever heard of the “Strange Face In The Mirror” illusion? Or the Troxler effect? All right, I see the person at the back of the hall with their hands raised, and you up in the gallery. Anyone else? Didn’t think so. There’s a reason why both these terms should be included in every […]

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An Excess Of Character: Faster NPCs

I was watching a time-shifted repeat of “My Cousin Vinny” the other day. I’ve written of this movie before – some 3 1/2 years ago, in Review Roundup: Three Products Of Interest – and of the impact of the profanity used by several of the principle cast members in their roles. To quote from that […]

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Things Easier With Pixels, Things Not

I don’t have many pet peeves – technology that suddenly stops working without explanation, or won’t do what you tell it to in a timely fashion are two of the biggies. Computer Gamers and Game Companies describing what they do as “Gaming” as though all other forms of game-playing were irrelevant is another. Computer Gaming […]

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Further Thoughts On Exotic Creations

This is a post in three parts, all gathered together right here for your convenience. You see, I was very rushed for time when completing last week’s article on exotic creatures for TTRPGs, and almost immediately, afterthoughts started coming to me – things that would have been added if I’d had a few more hours. […]

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Skin, Sinew, and Bone: (re-)Imagining Fantastic Creatures

Of late, I’ve had to create fantastic creatures for several of my campaigns, and despite the clear and obvious differences between the game systems employed, I found myself struck by a number of similarities in the process employed. When I tried to articulate those similarities for an article here at Campaign Mastery, it refused to […]

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Eight Little Tips: A Confection Of Miniature Posts

Like most article writers, I accumulate ideas that prove to be too small to be a worthwhile post in their own right. Every now and then, I gather these up and compile an assemblage of unrelated miniature articles as a single item. That’s today’s recipe… 1. Surrounding Language English is full of synonyms, words and […]

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The Lego Assembly: Character Development Alternatives

Character Development for an RPG is unlike it’s analogue in any other medium. That wasn’t always the case; we have learned how to do it the way most GMs and players do it now, the hard way. But I’ve recently become aware of a perception that the modern way is the only way, and that’s […]

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Visions Of Exotic Reality: September 2019 Blog Carnival

It’s September again (already!) and that means that Campaign Mastery has its regularly-scheduled hosting duties for the Blog Carnival (The one back in March was an ‘extra’ because no-one else stepped forward to host, and I thought of a topic). So what have I got to offer this time around? Places Of Exotic Reality Describe […]

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