Archive for the ‘Mike’ Category

The Power Of 1 on Root R

Today, I offer a new technique for rolling multiple dice many times with great efficiency. Any RPG can benefit from that! I hope everyone had a wonderful Christmas break. Mine was great, though not without its challenges – but I have evidently weathered them, because here we all are, in a bright and shiny New […]

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The Adverse Effects Engine

The AEE is a subsystem that slots into any RPG for simulating everything from Bad Weather to Plagues & Poisons. The Backstory A while back, I was working on an adventure for one my campaigns (being deliberately vague, here) and I needed to look up the effects of Cobra Venom in the Hero System. I […]

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Trade In Fantasy Ch. 5: Land Transport, Pt 5b

This entry is part 20 of 20 in the series Trade In Fantasy

This post continues the text of Part 5 of Chapter 5. Its content has been added to the parent post here and the Table of contents updated. 5.8.1.5 Blended Models In general, the rule is one zone, one model. In fact, as a general rule, your goal should be one Kingdom, one model – that […]

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Trade In Fantasy Ch. 5: Land Transport, Pt 5a

This entry is part 19 of 20 in the series Trade In Fantasy

This post continues the text of Part 5 of Chapter 5. Its content has been added to the parent post here and the Table of contents updated. I have decided at the last minute to let the featured image (but not the head image) evolve with each post. 5.8.1 Villages The village is the fundamental […]

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Trade In Fantasy Ch. 5: Land Transport, Pt 5 (incomplete)

This entry is part 18 of 20 in the series Trade In Fantasy

We’ve used the economy to distribute fortifications, and used those to locate inns. Now let’s wrap some communities around them. Table Of Contents In parts 1-3 of this chapter: Chapter 5: Land Transport 5.1 Distance, Time, & Detriments 5.1.1 Time Vs Distance 5.1.2 Defining a terrain / region / locality      5.1.2.1 Road Quality: An introductory […]

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All Spiders (And Snakes) Are Not Alike

Snakes & Spiders in RPGs tend to one-size-fits-all construction. Use reality to make them exceptional! I got curious this morning. Australia is well-known around the world for the number and variety of deadly fauna we live alongside. The likelihood of your home being robbed drops by a ratio of between 100-1000 times if you live […]

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Once We Were Heroes and the AI Controversy

This post is a review of Once We Were Heroes by Fool Moon Productions, which uses art that’s AI-Generated. So I’ve had to set some ground rules. This post features AI-generated art. If you object to that art or its use, you can click on This Link to read a plaintext version of the article. […]

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Once We Were Heroes and the AI Controversy – AI Redacted

This post is a review of Once We Were Heroes by Fool Moon Productions, which uses art that’s AI-Generated. So I’ve had to set some ground rules. As the owner/operator of Campaign Mastery, I have spent a lot of time thinking about what the site’s policy should be with respect to art by Generative AI, […]

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Traits of Exotic d20 Substitutes pt 3: The Really Weird

Lots of die configurations can substitute for a d20, or for 3d6. This article looks at some of the most unusual. Part 3 of 3. There’s something indescribably appropriate about writing the first words of this post on Halloween – after all, many of these rolls are monsters unfit for gentle company. At the same […]

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Traits of Exotic d20 Substitutes pt 2: The Slightly Strange

Lots of die configurations can substitute for a d20, or for 3d6. This article looks at some of the more unusual. Part 2 of 3. Progress on writing this post has been a lot slower per word than I was expecting. That’s partly down to the attention to detail, partly it’s the complexity of the […]

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Traits of Exotic d20 Substitutes pt 1

There are lots of dice configurations that can substitute for a d20, or sometimes for a 3d6. This 2-part article looks deeply at some. Not all RPG players and GMs are Geeks, it has to be said, but many of us can spend hours noodling over dice and probability curves and other Geeky dice-related subjects, […]

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Campaign Creation Through Iteration

Iteration is one of the most useful campaign planning tools I can think of. This article demonstrates the technique and why it should be your favorite, too. It’s been a while since I wrote about iteration and how to use it – in fact, the last time it was the focus of attention was, (I […]

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