Archive for January, 2011

Blat! Zot! Pow! The Rules Of Genre In RPGs

This entry is part 1 of 7 in the series Reinventing Pulp for Roleplaying

This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grown so substantially that it has become necessary to split it into multiple parts – yet another series! It’s pointless re-creating precisely a historical period or past fictional genre. For […]

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City Government Power Bases – Overview

This entry is part 1 of 9 in the series City Government Power Bases

The topic of city government causes GMs big yawns. Other than picking a government type, you find it a difficult city element to make interesting for game sessions, adventures and city design. However, it is an important part of urban environments that should not be ignored. And it does not have to be a difficult […]

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Lessons From The West Wing III: Time Happens In The Background

This entry is part 7 of 9 in the series Lessons From The West Wing

One of the best pieces of writing/direction that I’ve ever seen in a TV production takes place in a later episode of the series, in season 6 or perhaps 7, and it’s something that has made an indelible mark apon my awareness and handling of the passage of time in my campaigns. The Scene One […]

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Drow Generator & Dice Giveaway

Drow are soon to make their appearance in my Riddleport campaign. They are part of The Great Game being played out in the background as the characters struggle for fame and power in the pirate city. To help me GM the dark elves I created the following tables and references. Maybe they would be useful […]

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Rules Mastery For Dummies & Busy GMs Part 5: Rules Touchstones – Combat

This entry is part 5 of 4 in the series Rules Mastery

In the course of part 2 of this series, which was all about overcoming a resistance to studying rules for their own sake, I suggested that the GM learning a new set of rules should watch for patterns, and use them to make understanding the rules a little easier. Starting in this part of the […]

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The Perfect Monster Manual – A Wishlist

Yesterday I put Pathfinder Bestiary 2 in my shopping cart. I need to wait for a few Christmas bills to get paid before I order it, though. I also happened to meet with one of my players for coffee, and we got to talking about monster books. He is not a fan of them. Why? […]

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Rules Mastery For Dummies & Busy GMs Part 4: The Quality of Rules

This entry is part 4 of 4 in the series Rules Mastery

A lot of blogs and articles talk about “realism” (or verisimilitude) in RPGs and how to achieve it. Campaign Mastery is no different in this respect, a number of my articles having dealt with the subject. Over the last few weeks, as I write this, I’ve been spending time thinking about a fundamental question that […]

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2011 Goals and Content Announcements

Last post I covered 2010 and how I fared against my plans and intentions. This week, I lay out my goals for 2011. Gamer Lifestyle has a good pair of posts of setting goals for 2011 you might want to check out. Goal #1: Hit every scheduled Campaign Mastery post My blogging schedule will probably […]

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