Creating ecology-based random encounters: The Philosophy of meanderings

This entry is part 1 in the series Creating ecology-based random encounters

How to overcome the problems with random encounters

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Creating ecology-based random encounters: This Eats That

This entry is part 2 in the series Creating ecology-based random encounters

In part one of this series, I talked about the philosophical grounding of random encounters – the theoretical why’s and wherefore’s that underpin the encounters that result, and the ways and reasons why they matter. In this part, I’m going to discuss ways of creating better, smarter, encounter tables – ones that prompt you to […]

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Creating ecology-based random encounters: Encounters with meaning

This entry is part 3 in the series Creating ecology-based random encounters

In this concluding part of my series on encounter tables, I look at Urban Settings, Dungeon settings, and talk about ways of integrating Wandering Monster encounters into plotlines and infusing them with meaning. And I might throw in the occasional new idea in other relevant areas, to boot. A quick catch-up – In part one […]

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