Help! In my Carnus D&D 4E campaign the PCs failed to stop a permanent rift to the Shadowfell opening. Now undead are pouring out like hallelujahs at a Pelor rave. So, what are the consequences? Got any ideas?

Here are a few I’ve thought of:

  • Wildlife flee in the path of undead. Most animals will sense the danger and make haste. They won’t migrate or permanently move out though. Not yet, at least. This means I can use fleeing flocks, herds, and swarms to add creepy drama, create sudden danger, or warn the PCs that something nasty is coming.
  • Shake up the ecosystem. The new danger will dislodge powerful creatures from their lairs and territories. This gives me a good way to bump the PCs up against critters too powerful for them. If the characters choose wisely they can avoid conflict. I’ll leave it up to them.
  • Disease. Where the undead travel or congregate I can introduce interesting diseases to the region and to afflict PCs with.
  • Patches of mist and darkness and magical evil. The rift might be warping reality a bit, which is slowly spreading. This is an opportunity to make combats interesting with various hazards.
  • Villages are freaking out. Garlic and silver sells out at the markets. Churches fill up. Con men start selling false blessings and protections.

So, have any other ideas?

Related Posts with Thumbnails
Print Friendly