Archive for December, 2008

A Quality Of Spirit – Big Questions in RPGs

What exactly is the soul? No, I’m not getting all existential and metaphysical on you, I’m asking the question objectively and literally. You see, one of my D&D campaigns has this question of the nature of the soul as one of its key themes. More, it states that the answer is different for each race, […]

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Holiday Hell: Re-creating real holidays for RPGs

As I write this, the Holiday Season is fast approaching. Johnn, my collaborator on this blog (and vice-versa) has written an excellent book on holidays in rpgs, but I thought it worth exploring some of the options for drawing inspiration from real holidays. (Obviously, since many are religious in nature, some people may be offended. […]

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Lassitude is not Burnout

I’m in a strange sort of mood as I write this. I don’t feel like doing anything in particular, but can’t stand to do nothing; I can’t work up any sort of enthusiasm even for the things that I enjoy doing, and nothing in my video/dvd/cd collection holds any appeal. And the only thing that […]

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Spring Cleaning for your Campaign

I had my spring cleaning just the other day (living in the Southern Hemisphere, the seasons are the reverse of what most readers would consider normal), and it reminded me of something that should be an annual tradition with gamers – spring cleaning of their games. For Players, that means looking at any long-standing character […]

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Races Should make a Difference

How does each race in your game make a difference? Put another way, if any of race disappeared, how would the setting be different? How would gameplay be different? Remaining races might venture into unexpected niches, creating interesting twists. Elven smiths, orcish druids, gnomish sailors. The world might be poorer because no race or culture […]

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Maps Have Three Parts – Part 1: Lines

This entry is part 1 of 3 in the series Maps Have Three Parts

When mapping, I tend to just focus on the corridors, rooms, streets, caverns, and buildings. However, every map has more than just these areas; each has three zones in your design control. Next map you build, think of these zones and how you can change things up to be fun and interesting for your gaming. […]

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