Posts Tagged ‘Player-Advice’

Zot! Zap! Crash! Character Conventions In Pulp (Continued)

This entry is part 6 of 7 in the series Reinventing Pulp for Roleplaying

This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grew so substantially that it became necessary to split it into multiple parts. The first part dealt with the relationship of genre to other aspects of a roleplaying game, and […]

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Wham! Clang! Kapow! Character Conventions In Pulp

This entry is part 5 of 7 in the series Reinventing Pulp for Roleplaying

The Story So Far… This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grew so substantially that it became necessary to split it into multiple parts. The first part dealt with the relationship of genre to other aspects of […]

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Pow! Bam! Crunch! Story Conventions In Pulp (continued)

This entry is part 4 of 7 in the series Reinventing Pulp for Roleplaying

This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grown so substantially that it has become necessary to split it into multiple parts. The first part dealt with the relationship of genre to other aspects of a roleplaying game, […]

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Pow! Wham! Bang! Story Conventions In Pulp

This entry is part 3 of 7 in the series Reinventing Pulp for Roleplaying

This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grown so substantially that it has become necessary to split it into multiple parts. The first part dealt with the relationship of genre to other aspects of a roleplaying game, […]

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Bam! Zap! Crunch! World Conventions In Pulp

This entry is part 2 of 7 in the series Reinventing Pulp for Roleplaying

This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grown so substantially that it has become necessary to split it into multiple parts. World Conventions In researching this article, a couple of other websites came to our attention, one […]

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Blat! Zot! Pow! The Rules Of Genre In RPGs

This entry is part 1 of 7 in the series Reinventing Pulp for Roleplaying

This article is being co-written by Blair Ramage, with whom I co-referee a Pulp Hero campaign. Although it started as a single item, it has grown so substantially that it has become necessary to split it into multiple parts – yet another series! It’s pointless re-creating precisely a historical period or past fictional genre. For […]

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We All Have Our Roles To Play: Personality Archetypes, Part 3

This entry is part 3 of 4 in the series We All Have Our Roles

The Premise Archetypes for RPGs are usually defined either by the psychology of the character or the abilities of the character, but other classifications systems are possible. These can yield a different perspective, which can be invaluable. This series’ approach is based not so much on what the characters could do as a team, but […]

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We All Have Our Roles To Play: Personality Archetypes, Part 2

This entry is part 2 of 4 in the series We All Have Our Roles

The Premise Everything that I’ve ever read on the subject has defined archetypes for RPGs either in terms of the psychology of the character or the abilities of the character, and there’s nothing wrong with that. But there are other classifications that are possible, and these yield a different perspective that can be invaluable. This […]

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Interviewing Potential Players

You have a vacancy in your gaming group and decide to advertise for a new player. Because there are many places online and offline potential players might look for groups you put ads in several places, casting a wide net, hoping to get a response. To your surprise, you get a few responses. However, now […]

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Ask The GMs: How to survive political games with paranoia and intrigue

Lilith Laing asks the GMs: “Recently I started playing in a Vampire: The Masquerade Old WOD game. Even after one session, it is probably the best game I have ever played in (or even run), but I have never played this sort of political game before. Do you, the GMs, have any tips for how […]

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We All Have Our Roles To Play: A Functional Perspective on Personality Archetypes, Part 1

This entry is part 1 of 4 in the series We All Have Our Roles

Everything that I’ve ever read on the subject has defined archetypes for RPGs either in terms of the psychology of the character or the abilities of the character. Filling out a team roster is often a case of players selecting from a chinese menu – “let’s see, we need a fighter, a mage, a rogue, […]

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Ask The GMs: An Inconsistency of Play

How do you fix it when inconsistent roleplay or interpersonal conflicts are killing the campaign? The more restrictions on gameplay you have, and the more expectations on play style you have, the more you need to talk about this with everyone in the group and reach consensus. Assumptions kill groups faster than monsters. Campaign Mastery […]

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