Archive for the ‘Original Game Systems’ Category

Progressive Modifiers In The Zener Gate system

This entry is part 3 of 4 in the series The Zener Gate System

Prelude I: Someone asked why readers might want to read a diary of rules creation. The Answer is simple: it helps you understand rules and rules processes, making it easier for a GM to interpret other game mechanics as they encounter them. That’s always the value of a glimpse behind-the-scenes!   Prelude II: Well, that […]

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Designing A Game System (for the Zener Gate campaign)

This entry is part 2 of 4 in the series The Zener Gate System

It’s still not certain which game system will be used for the Zener Gate campaign, but discussion with one of the players clarified many of the concepts of the original game system that was forming in the back of my mind as an option. As I thought the process and ideas might be of interest […]

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Improvising A Campaign: introducing the Zener Gate campaign!

This entry is part 1 of 4 in the series The Zener Gate System

This is being written a little under the deadline pump; I’m still playing catch-up from my week away at the Family Reunion / 40th Birthday party for my nephew. So it may not quite live up to my usual standards, but I’ll do my best. Actually, I’m cheating for a lot of this article, which […]

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